Team limit on zzrot portal

Turqurzen··2 votes·1,290 views

Not asking for any nerf on the item itself, it's fine. But make it maybe 2 or 3 members of one team are allowed to have it. Faced 5 man zz, it's disgusting and basically uncounterable.

As an aside, the portal itself has WAY too much health but that much is up to you. It shouldn't have "health" at all tbh; should be like wards, 10 hits or something.

Edit: You should only do one of these things tho. Team limit OR lower health. Otherwise no one will ever buy it again lol.

11 Comments

Illiad3 votes

there has never been such a rule implemented, where an item is disabled because a certain amount of players are using it

Turqurzen2 votes

I know, but it honestly seems like it really should be that way for this one.

Illiad2 votes

unfortunately this is just something that you want :p Riot wont change it because of the reasons you have given, since ap champs do bonus damage if their ap at 40% is higher than their ad, and ad champions destroy it rather easily as it, a player needs to defend their Zz'rot, otherwise it is easily killed, you just found the 2% of people who chose to build 5, its tough luck nothing to be dealt with, i like the ward health style though, wouldnt be bad

Turqurzen2 votes

I actually love the portal and use it every game, but that's kind of my point isn't it? I mean you even get GOLD from it ffs. It has no downside.

Illiad2 votes

why is that a bad thing, cant an item simply be good?, bloodthirster has no downside if we are going with ur logic, Zz'rot doesnt give you damage against players, it gives you resistances, movement speed in certain areas, and lane buddies that players blow away for fun and Nasus uses for free stacks

Verxint3 votes

I agree, god forbid there be any strategy in this game besides "see who has more summoners and ultimates to send bot". You should get to chase for kills all game and win from that and you shouldn't ever have to think critically or make strategic descisions in this game. I'm sorry you have to adapt and think, your life is just so miserable I can't imagine why anyone would burden you with strategic creativity in a strategy game. It's just far too much to ask our players to adapt to simple things and we realize that.

(just for the one moron I know is out there, I'm being sarcastic)

alasarcher2 votes

What u mean uncounterable? What if u got 5 ?

Turqurzen2 votes

If the item is only countered by also building 5, then it's OP. I don't really know how you can not see that lol.

Like if a champion, let's say Jax (for example; I'm not saying he's OP), has only one counter which is "someone else playing Jax", that's just stupid.

alasarcher2 votes

{quoted}

If the item is only countered by also building 5, then it's OP. I don't really know how you can not see that lol.

Like if a champion, let's say Jax (for example; I'm not saying he's OP), has only one counter which is "someone else playing Jax", that's just stupid.

Well, your problem is that you look at game only as 1v1. Sure Jax doesnt have many counters in 1v1. But he also doesnt fit many team comps, and there are many different team comps that can counter Jax team comp. Also do you mean Jax jungle or Jax top? As there are quite alot of champions on top that can duel Jax. Rammus, Olaf, Mantheon, Malphite, Teemo, Mundo, Vlad. As for jungle, he doesnt have very good ganks and champs like Godyr, Elise, Vi, Lee sin outperform him.

Darclops Second2 votes

Most ADC/ AP MidLaners can 3 hit it lol. Unless someone rushes the item early game.

Ivor The Ranger2 votes

I think it falls under the "team strategy" category, and they probably won't change it. That is a teams' strat, and you have to play to counter that strat, I believe that's where Riot wants competitive play to be. Yeah it's a little imbalanced and makes the game one-dimensional and not fun to play at that point, so I see where Riot could implement a few changes to make sure games don't simply go one direction.

An entire team in ARAM all grabbing item 3097 is just as bad.

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