Is It Really GG?
I'm pretty sure a lot of people can agree with me on this but LP should be gained or lost by participation to the team and game as a whole. For example the 0/9/4
with no game presence what so ever loses maybe -20 LP where as the 9/5/7
with heavy map presence 2 dragon steals and 3 towers only would lose maybe -7 LP. Vice versa goes for winning, more participation to the team gains more LP with a cap at like +22 LP or something. Because as the current game state is we can't do anything but report for someone running it down and feeding their lane.
It greatly effects peoples outlooks and want to play this game, especially with all the changes based around professional play, it kind of makes it hard for someone to want to play. Because you either have one of 2 ally ways you get frustrated and you turn toxic, or you get frustrated and stop playing overall. I quit 6 months ago because I was in my gold series and had a top laner afk after 2 deaths, the next match my mid decided to run it down from the beginning of the match, and for my third loss in my series trundle afk'ed at 10 minutes.
Losing the series isn't what made me quit though it was the fact that I gained only 17-19 LP for winning each of the matches to get into the series but for each of the matches I lost, I dropped -21 to even 25 LP. Returning again months later to nearly the same game hoping some God will bless me with decent teamates I get into promotionals with nearly the same thing happening. Because whether you win or lose is heavily based on RNG of what type of teamates you are going to get. That is where the ELO hell still lives, I wish I could say GG for most of my games but usually they aren't actually GOOD games usually one side or the other gets fed like an olympic god. We have people in bronze that should at least be in gold and people in silver that should at least be in plat but the LP system is a literal trap for those unfavored by luck. 