Champions that should definitely get a rework
...in terms of complexity and efficiency. No, I'm not gonna talk about
,
... or any other champion that's on this list: https://support.riotgames.com/hc/en-us/articles/202294884-Champion-Update-Schedule3
Nor those who are affected by the latest item changes (i.e. in the jungle) but otherwise have a fairly balanced kit. The problem with them lies in numbers which can be easily fixed in the future. My goal is to take a look at champions who are currently "out of meta" because the lack of summoner interaction or misconception - therefore they not only require corrections but a brand new gameplay update.
(In alphabetical order)
- ...aka the reversed
. A surprisingly straightforward champion, who doesn't get punished for misusing or completely missing his abilities.
- an undestructable (late game) fortress with incredible health regen who can survive almost everything... as long as he has around 3-3.5K HP and
.
- the reasons are obvious and well-known in every league.
- obvious...
- aaand another obvious one.
- contrary to popular belief this little guy actually requires skill to be played ONCE he find himself surrounded by 2 or more opponents. Otherwise his kit barely offers anything besides point and clicking.
- RIOT sacrificed too much just to let his double crit passive untouchable. For further information read an other post: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/lBkYPFEW-as-a-plat-1-yasuo-main-with-400-yasuo-games-yasuo-needs-a-damn-rework
OK. I'm almost done. Last but not least there's only one thing that comes to my mind and bothers me from time to time. Champions who have a great synergy in between their abilities but offer way too much in comparison to others:
- the problem she has is similar to
before he got his rework: AOE stun in an instant.
- I'm not sure where should I put this... thing. Its kit offers sustain, AOE silence and knockup but these are still negligible compared to its ultimate: Feast. As a tank there's no need for it, neither as a mage.
- not gonna complain about the DMG - but the utility simply drives me crazy! Let's see - after 6 he has:
- 3 dashes
- movement speed buff
- AOE and single target slow
- a shield
- AOE stun
- untargetability
- HP refound
- and an executioners move
- everyone thinks there's a problem with her yet noone knows what it actually is. I think it lies in the method how her kit was designed in the past. She only deals single target DMG except her ultimate which amplifies the need of a farming ability on a (probably) fairly low CD. RIOT however choose the other way: a complete CD reset on an otherwise infrequent spell. And THAT IS the main problem with her. While others have CD on their farming/harassing tool, a good Irelia (on the other hand) is always ready to (dis)engage due to her previous resets.
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