Losing because of AFK is undetectable by 2019 technology, resulting in losing LP normally

Rekkon·4/22/2019, 2:12:25 PM·6 votes·3,770 views

Imagine the following: someone gets bugsplatted during game and reconnects a bunch of times, is behind and essentially loses the game solo. I had to still have my game lost normally and it will count as a legitimate loss.

I don't care if 30 minutes of 10 peoples' lives were wasted, I do not deserve this to be counted as a loss. The same thing with maintenance should happen; win 9 LP if you win as 5 versus less than 5, and lose nothing if you lose as less than 5 versus 5 (also not count the game as a loss in promos). If the 5-man team loses versus less than 5, everyone should win/lose LP normally.

This could be abused if someone just risks their own LP to not let their teammates lose against a broken comp, but things will be figured out.

10 Comments

Mr Elessar4/22/2019, 4:31:30 PM3 votes

I had the client bug out in champ select. I had to wait the 5 minutes for dodging and I lost 3 lp.

Riot said "It's your fault that our shit chinese client broke.We can't do anything about it"

caw4/22/2019, 6:17:11 PM2 votes

I think it's amazing that all LP changes aren't scaled down when an AFK occurs.

I shouldn't get the same amount of LP when I win a 5v4; I didn't have to work as hard. Conversely, I shouldn't lose as much when I am put at a significant disadvantage due to forces outside of my control.

youthere4/22/2019, 3:03:05 PM1 votes

Obviously things will not be figured out because they haven't done a damn thing about 4v5s in 10 years.

They tried once, briefly in the closed beta; you'd get accelerated gold trickle on a handicap team, but people exploited it and blah blah blah. After that, Tencent bought Riot and they haven't tried to make any improvements to the actual game since.

goodiesohhi4/23/2019, 12:16:50 AM1 votes

Since there's no way to detect if someone dc'd accidentally or intentionally, there will always be a way for someone to abuse anything implemented. Simple logic;

If "x" is implemented to help the team with afk, it is therefore a positive effect. Since it's impossible to prevent someone from intentionally afking to use "x". There's always a chance it will be abused.

Say I'm feeding so hard that "x" would be more useful, I could dc to help my premade win.