Kalista rework, so she can scale to become a late game teamfight ADC
Three points (excuse pun) inspired this rework for Kalista: Two of her tag lines, "Soft are the targets of our spears" and "We act as one"; furthermore the concept of Fate's Call.
Design principles of the new Kalista: Pro: Make Kalista a hyper late game kite carry for team-fights Pro: Ability synergy rewards skilled players with great damage potential Con: Requires proactive use of Pierce/Rend mechanical skill and positional play to truly scale Con: Highly dependent support interaction at all points in the game, little self peel Rework: Fates call to no longer be the "lets engage" skill to start a fight, but more disengage/re-engage to change the out come of a fight.
Base stat changes Reduce base AD to make last hitting slightly harder, and AA trades less worthy
Kalista Passive skill Crits have reduced damage 170% (200% for IE) but leave 2 spears [pseudo con- less guaranteed damage, a third option ADC, not crit/caster but prolonged sustained fights]
W passive After Oath-sworn AA target, it has sight on them (2sec + 0.5/skill) for seconds If Kalista attacks them, they are slowed (0.4sec + 0.15/skill), during Kalista's has increased range on target(35 +10/skill) [rework, gives better kitting/chase but requires support]
W active Sentinels detecting champions causes the passive proc to be refreshed. [buff- slight self reliance]
Q passive After target champion is pierced, if they die from it or rend within 0.5 second grants a permanent 10 armour pen bonus on her Q [buff/skill cap- encourage pierce through rend transfers for kills both in lane and team fights for the passive scaling, for mid game power spike)
Q active Rework ratio/flat AD/give Armour Pen/cooldowns: 80ad (10pen) 30s, 135ad (15pen) 24s, 190ad (20pen) 18s, 245ad (25pen) 12s, 300ad (35pen) 6s Transfered spears give additional 1% ad per champion level, per spear [rebalance/skill cap - requires more skill to achive better damage, otherwise weaker]
E passive Base armour is reduced by 1 per champion level, de-buff spear stacks up to skill level (2,3,4,5,6), Debuff only affects Kalista's Rend or Pierce [buff - late game scaling for rend executes]
E active Remove the slow, base AD 35, 40, 45, 50, 55 with a 25% ratio for all spears, kill resets CD, still a 30 mana cast, but 10 Mana refund per kill [rebalance early game / adjust late game playstyle - rebalance mana sustain to be worse early, Kalista cannot solo kite champions using rend reset slow]
R passive If Kalista dies, the next AA that the oath-sworn does, also applies the E active but as magic damage (Using the Oath-sworn's magic pen, these kills are the Oath-sworn', but Kalista gets assists) [balances- gold to support and adc, offsetting loss from support unable to solo roam]
R active Calls oathsworn to kalista's location, damage taken is shared between both, however all bonus resistances are also shared; If either champion dies during this, then the remaining champion takes additional damage that the other champion took Upon start, 600 units AoE slow around both kalista and oathsworn, of 25% for one second, if caught in both target is rooted. Bond duration 1, 1.5, 2 seconds on skill level. On exit both Kalista and oathsworn have move speed buff of 25% for one second. [redesign- less about engaging with big CC combos, or the Save a support, more about counter play mobility and mutual risk/reward]
Overview Ive done some basic calculations and here are some points to note: The lane phase would be alot harder, mana on rend is worse, especially as harassing is weaker. The only up side would be to stack several creeps and pierce it through to the champion. An all arm.pen. rune page would fit this playstyle with a Q max lane phase, especially to help out with the cooldown. All in at level 6 is actually harder to initiate and would require better positioning and support skills utility; but counter play would stronger. Mid game utility is weaker, however the potential damage output for pierce through kills on front lines, transferring to back line squishy targets now that rend is gaining levels and hence armour pen on her skills. makes positional play far more important. Late game, with level 18, good positional play and support synergy, especially with the mini slow from W, the longer a sustained exchange can be prolonged, this is where Kalista's new high armour pen damage on Q and E shines with her phrase, "soft are the targets of our spears".