Armor Penetration, and Tanks.
Alright so hear me out, I just played a
game that lasted close to an hour. The enemy team was entirely AD besides the support Janna. So I do fairly well in lane and manage to farm up a very early zzrot to help with push and gold. The enemy jungler is a Rengar, and adc is MF. So having my zzrot and later a guardian angel I had enough MR to soften the enemies low magic damage however, with near 50 armor in runes/masts and the maxed W ability (Increases armor by 30%) I had a whopping 800 armor or damn close to it. So Here I am dedicating the entirety of my gold intake to armor so I can frontline for my team not to mention its what malphite does.. when along came a rengar. Now rengar is equipped with black cleaver and lord dominiks, 2 fairly low cost items if you think of the grand scale of other item costs.. (BT,IE,RDC) So me being completely stacked with armor - I have decent damage on E and the gauntlet proc ofcourse, figured what the hell he is being quite froggy lets 1v1 him and let him kill himself on my thorns and 780 armor, Nope. Alone with his vampiric scepter, THATS RIGHT JUST THE SCEPTER, and the 2 combined cost items BC/LDR (about 6k gold maybe) I was shredded for Two thousand Nine hundred and sixty eight health in just over 2 seconds. So let me get to the root of the post and topic, My incredible lead on this full AD jungler (Excluding the 4% total dmg done battle roar, omg 2 stronk) meant absolutely nothing because I soon had (without taking any flat armor pen into consideration or mastery) only 5% of my armor value against him. Therefore the stacked armor items which give absolutely no health were completely and utterly useless, his scepter sustained my thorns (which now reflect damage back based on your armor, which i'm not sure is current or total. (eitherway)) How is being able to 2 item buy 95% armor pen fair, how is taking someones niche and destroying it with gold purchases even possible. I think riot really needs to take into consideration that there should be a cap to armor pen. and if you still arent hitting those armor stacked champs hard enough at your 45-50% armor pen cap hard enough, grab something that does magic damage, bring strategic buying back into the game. It just really is not fun when you devote your game to tanking up and are destroyed by someone with half your gold income, half your health in 2 seconds. Like really? Please tell me someone out there agrees with me and sees how clearly flawed the item system is. Implement some new feature possibly like a True Armor (?) or even something that lowers physical damage done by nearby enemies. (Frozen heart is usually a flop considering champions that can instantly activate autos through abilities; hence rengar Q)

only effects bonus armor not base armor so if you have 200 bonus armor it reduces it by 45% so by 90 being you still have 110 bonus armor not including the 92 you get from scaling (92 at lvl 18) so 110 bonus armor plus 92 =202 armor
and no other real damage let alone debuffs
which has debuffs to attack speed...
went 8-1-12
went 2-6-26
11-4-15
as
for stupid sustain