About the new rune system.

HoovySandvichMan··1 votes·560 views

I have played a couple of games with this new system and already i feel like that it limits the possibilities of me making my play style unique, by making me choose from a set of predetermined effects and powers, instead of giving me a wheel and a mastery tree to fill out as i see fit. I just think that this gives the game less player to player customisation to make play styles and builds that seem odd but the greater customisation just allowed to work, like going attack damage teemo, with the proper runes and masteries it worked pretty well, but with now i just fail to find runes that fit the way i want to play. So i hope that im not feeling like this alone, this game was differend from the others with the level of customisation it offered to make your play styles unique compared to others, this might just be another thing to make the game better for the competetive side, but not thinking for us casual players with our own play styles and wants for customisation

So if anyone at Riot happens to read this, i just hope that you go back to the old system, i feel like it with its larger pool of customisable bits and pieces made this game feel more rewarding, knowing that something you cooked up with either actual research or just for fun actually might work, now you just limited my options to few options that some of are way too powerfull to make the game feel balanced and fun.

3 Comments

Šternberg2 votes

In my honest opinion, the new rune system sucks.

Tenth Leper1 votes

While I am... quite disappointed with the resolve tree generally, I do not see whatever you are seeing to prevent ad teemo. Building off-type damage looks easier than ever.

Eat Clown Shoes1 votes

I agree. It took time to figure out runes and masteries that gave me the best edge for my play style. Ultimately, there will be a best "new" rune choice for a specific champ, not playing style, and most will adopt that. So yea, welcome to Riots new cookie cutter concept.

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