Crit as a Non-Random Stat
I saw a couple crit topics recently and how the randomness unless you have mad Yasuo levels of crit can be frustrating. I had a silly thought of how to keep it but reduce it's randomness. Lets say instead of having a % of chance to crit that the stat on items gave a guaranteed crit buff to a champion with a CD. Say someone has what would equate to 25% crit chance now would be (of course #'s are just an example) 2 seconds of guaranteed crits activated and proc'd on the first auto attack with a 4 second "no crit" CD window afterwards till it can proc again. [50% 3sec/3sec, 75% 4sec/2sec, 100% constant buff active] Maybe scaling linearly from 0%-100% or only achieved at certain thresholds ie: every "25%".
I believe it would open counter play to crit champions. CC them during their "open" window and you are rewarded as opposed to getting 3 shot by them after landing a skillful combo because they got lucky with crits. I know if this was actually a liked idea that it may be hard to implement and especially tweak for proper balance but I'm interested in how this thought is received as a concept of removing one of the last bastions of randomness from the game and maybe even changing how we look at certain champions.