Rek'Sai Tremor Sense adjustment
Hi all,
I was surprised about the recent modifications brought to Rek'Sai on the PBE. I do not play her a lot (practically no more at all), but I loved her so much at her release, and the Tremor Sense was what I preferred.
I do not pretend this skill is not too strong today, but the nerf she got does not seem appropriate to me. The willingness that Riot expressed on that point (make the sonar more situational) is absolutely not achieved with that modification after me : reduce the detection frequency just makes the skill weaker in all circumstances (and even more than acceptable in very short distance). There is no more possibility to follow the target moves (that is probably exactly what Riot wants, especially when the target is not close), but it is neither possible to "see" what the target do when it is right front of the huntress !
I do not comment all that points just to criticize, but to suggest another way to balance the Tremor Sense : Why not adjust the detections frequency as a function of the distance to the target ? Thereby, the sonar could be very effective in the closest area (maybe reach 0.5 sec below 200 units of distance ?) and far longer when the distance grown up (to the 1.5 sec proposed on the PBE or even more to the max range).
Some people argued me clarity issue cause of desynchronization of detections, but such a thing could only appear when 2 targets are distant from each other, so that is not a real problem (same confusions risk than now).
This idea sounds like a good compromise to me, and above all logic, as much in the use (normal to be really efficient to detect an enemy in a short distance, and weaker when this enemy is far away) as in the coherence to the champion (an extremely dangerous beast when close to her). Globally this would stay a nerf, but with a real situational adjustment that will force Rek'Sai and enemies to play with and consider where the huntress is not a threat and where starts the danger...
With the hope that Riot will like the idea
. And I watched them do it without flinching.
the nerf bat... When does it stop? When do I get to main a champ without getting it ruined 2 patches later..?
in the game for everyone also applies to teammates