The Teemo Rework He Deserves

Supermoo9··12 votes·7,641 views

So, I love playing Teemo. I know a lot of people hate playing against him, even though he really isn't that good and only sees pro-play as a joke or for the fans, but I've been thinking about how he could be updated to be less hated and maybe even better. These are just my ideas but I would love if they were implemented by Riot:

Passive (2 thoughts): Scout's Eyes

  1. While invisible or in a bush for 2 seconds, Teemo gains increased line of sight
  2. While invisible, Teemo gains True Sight in a small area around him (sort of like the old pink ward) Reason: both of these work well with him being a scout. Scouts are often about figuring out what is ahead and looking for the unseen.

Q: Blinding Dart Same as current but slows instead of blinds... Or both Reason: some people feel the blind mechanic is OP, honestly I'd be okay with his Q staying the same

W: Scout's Stealth Toggle: go invisible while standing still. Invisibility is broken upon taking any action (eg. Moving, attacking, or using a spell/ability). Teemo can move without breaking invisibility if he is in a bush but breaks invisibility upon exiting the bush. Upon breaking invisibility, Teemo gains increased attack speed Reason: essentially it is his current passive, but now it is a toggle. This would also interact with the passive very well. The current W doesn't really make sense, to me at least. It's just kind of an ability that's there cause he needed another ability.

E: Noxious Dart Teemo fires a dart in a straight line dealing poison damage to the first enemy hit. The target, and any enemies in a small area around the target, are poisoned, taking damage over the next few seconds. Reason: it gives him a skill shot, takes away his AA harass but still alows him to wave clear. To make up for his damage loss on every AA, it could obviously deal a little more.

R: Noxious Mine (The shrooms stay unchanged, but gathering and storing update) Teemo gathers mushrooms by entering bushes. He gains 1 mushroom from each bush, and each bush has a cool down before Teemo can gather another mushroom from it. Teemo can store a Max of 3/4/5 and last for 4 minutes when used. Reason: it doesn't really make sense that he just randomly generates mushrooms out of nowhere. This way he can split push better by storing more and it gives him some fun foraging mushrooms. Bush cool down Khazix and bush interaction Nidalee are not new ideas on champions.

Thank you to anyone who read all this, and if you like this idea, please help get this post popular so Riot will see it.

19 Comments

Spank the Fox5 votes

If Teemo gets a rework, he needs a full kit rehaul, not your sorry excuse for buffing every skill he has.

Gabresol2 votes

I would make his q a skillshot. But the big problem I see is that you took away his ms buff. He was always easy to gank, but this way he would just ge slaughtered, because standing invis in bush, does hardy protect you from the most champs.

Jerry SeinfeId2 votes

So? Teemo but even worse? And taking away most of his versatility.

Phieldworker1 votes

This is pretty cool. Still seem so annoying af but so cool that sounds like there’s is a lot of set up and likenesses to furrent teemo. 8/10

thecowley1 votes

A slow and a blind should never be together. Teemo already hard fucks melee top laners. Don't need to add to the horror by letting him stack his poison dot auto attacks while you can't fight back.

My biggest problem with teemo is that against a good teemo the only defense you have is a be a bitch and tower farm. It's not interactive.

Regina PhaIange1 votes

I think the blind should be a skill shot that blinds like Quinn's Q that would be fun.

What about E is an ability that u activate gaining % AS and making ur autos poison people for a short duration. so he doesn't always have that insane harass with autos and enemies have clear windows of when to trade him.

Fear the Kayn1 votes

The teemo rework (whenever it does come) will 100% include a removal of his blind. It's incredibly toxic to play against as a AA focused champion, and has literally zero counterplay. It will probably be reworked into a skillshot with a reduced vision effect at the end of it (like graves or quinn).

PiggyTheAstro1 votes

My only problem with Teemo is the fact that you NEED to counterpick against him, it's impossible to counter a Teemo by playing a "i need to be in your face to deal dmg" melee champ like Volibear. You'd need someone like Gnar or Mundo with a decent poke, maybe Pantheon as well. Against the latter champs, he is USELESS.

Your suggestions are good. He's meant to be a harass champ but not with so much CC it's impossible to engage against him.

GrReaper961 votes

I want sleep dart! If Zoe can have it so can He!

Wild Geese1 votes

Sounds way too weak, got rid of his blind for a slow, effectively erased his Wto gain a sight ability, lost his E passive for an occasional AOE skillshot...

Ratpie1 votes

Erm, get item 3116 and you have the slow already.

But no for real, I don't think Teemo should be reworked in any way that changes his kit. He is an icon of LoL for good or worse. Generally he provides very little for his team so I figure to maintain his role as annoying little **** how about we embrace it? Since he does not add a lot for the team, give him little changes that will tilt the enemy team and make them play bad. People really can't hate Teemo any more than they already do, and most players are so toxic and tiltable that it really wont even hurt the game as a whole.

Suggested changes:

  1. In games where there is a Teemo, any time a player on the opposite team dies they hear Teemo's laugh regardless if he was in on the fight.

  2. The game plays Teemo's laugh SFX every time an AA misses due to his blind.

  3. The game plays Teemo's laugh SFX anytime a Shroom is laid or stepped on.

  4. Anytime a player is about to die to a Teemo Shroom poison his face appears in the corner laughing at them as they die.

  5. Anytime a Teemo player activated Teemo's laugh it is heard globally.

Marothennan1 votes

Imo the blind should be shorter. Like time it right and get rewarded not throw it and then every champ that has nothing but autos has to either run or die

FakeGravity1 votes

make his blind a reduce line of sight like quinn's Q, then make his E a skillshot, finally make teemo traps his W but only able to be place in bushes, and one per bush, rework his R to something more interesting like scouting intel: passive teemo gain vision over walls he is close to active teemo can select an area on the map to scout, if both an enemy and a trap are in the area the trap explode dealing damage to all enemies reveal and slowing them, champions not near an allie structure or champion take aditional damage

Ratpie1 votes

{quoted}

make his blind a reduce line of sight like quinn's Q, then make his E a skillshot, finally make teemo traps his W but only able to be place in bushes, and one per bush, rework his R to something more interesting like scouting intel: passive teemo gain vision over walls he is close to active teemo can select an area on the map to scout, if both an enemy and a trap are in the area the trap explode dealing damage to all enemies reveal and slowing them, champions not near an allie structure or champion take aditional damage

Teemos blind is one of the only things that makes him even playable. RIght now he really is not in a good place. he is annoying as hell, but really is easy to deal with. Doing things to nerf what he does is not gonna be good.

FakeGravity1 votes

and evelyn use to be good for her permanent stealth, thats why the rest of her kit suffered, if you want to add power to teemo in other areas then the "your autos dont work" need to be remove, that would allow to increase teemo wave clear via a skillshot aoe E and make him more of a mage or jungler if riot wish to

overall i think keeping a skill just because is what makes a character playable instead of making his entire kit better so he be playable and viable isnt a good aproach

TempName748141 votes

lol

Sad Tyrant1 votes

Passive: Camouflage while standing still, stealth in Brush while still.

          Weaker E that applies on other abilities

         ambush mechanic: more steps in growth

Q: now a skill shot

W: increased sight range passive which double when Camo'd or stealthed, same active. removed current passive

E: Now a slow dart skill shot (some sort of dart that applies soft CC)

R: your R

thats how I would do it

Yuvn Ti

While I do agree, I would also give him the Akali treatment in terms of both ad and ap ratio's, and furthermore make it similar to a bard type of ability that gives xp? possibly? and maybe gold idk

also have it grow in the jungle and in the river, and a rek'sai type interaction to break shrooms teemo hasn't found yet by standing on them for a bit.

Yuvn Ti

I'd also add it so it would slow them for a second, and then blind them after the slow for .75 seconds or something

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