LP Distribution Needs Changed.

K0d3R3d··2 votes·680 views

The Elo ranking system in this game is a joke. Regardless of individual performance, team cooperation, or even how BAD someone does, distribution of LP is based simply upon WIN or LOSS. I'm tired of seeing people, NOT necessarily myself, doing great! They do everything they should, they win their lane, they cooperate, and, BECAUSE OF THE LOSS, they lose LP. This should not be how it works. One should NOT be able to simply, do well for four games in a row, only win the first one, and, because their team lost as a whole, be down to 0 LP. I understand that it would be hard to make a different way to do it, meaning that IMPLEMENTING the new change would be hard. The way you would do it COULD be pretty simple. Ratio of K/D/S and CS. Kills around towers could be implemented in part of the rating of jungl-no ANYONE. However i'm not going to go further, it's not my job. I'm just sick and tired of this low elo hell that everyone knows and despises. This topic may have been made before. But regardless, that's why it's a "Community." If it's brought up more than a few times it should be looked at. And I'd like to know, regardless if Riot does decide to check it out or not, what they're doing, or what they're not doing about it and why. Love you Riot! That is all.

7 Comments

TraakSC1 votes

That is not how team games work. Maybe you should try StarCraft2.

K0d3R3d1 votes

Lol maybe you missed the part where this discussion was about the part where I understood that as a team you should perform well, and no matter HOW WELL someone PERFORMS with there TEAM. Cooperating, and helping lanes. Accomplishing every goal they set out to do. Ending with positive K/D. If there's someone who feeds on your team, and you lose, you lose LP. That's not how it should be. Your ENTIRE team could be doing well, and the adc just TANKS. Your team loses, everyone loses LP. Also, maybe in arranged team matches yes, i'd understand your view more. However, when going into Solo queue, what's the point of separation of league ranking between solo/duo and team 5v5? When you still get based upon the teams outcome?

But I applaud you, for giving an extremely generic answer, followed by an extremely generic solution, to your bigoted answer.

Sakura Mirage1 votes

I don't have any trouble climbing till you hit d3.

K0d3R3d1 votes

Help me with the climb! lol Seriously I've been getting terrible teams.

ZephyrDrake1 votes

it doesn't matter how well you do. If your team loses YOU LOSE. Adding more unnecessary things will just prolong games more since everyone will just want to inflate their LP gains or minimize their LP loss as much as possible.

The ONLY thing that matters in the game is the enemy nexus blowing up before yours does, everything else are just means to achieve that

BluePolarizer1 votes

Game should not be balanced around low elo. Any possible scoring system that is public does not take into account the fact that there are some actions that would raise your artificial score but are not beneficial to you winning the game. For example, if I'm 9-0 on Master Yi but the rest of my lanes were all 0-4, do I risk trying to solo carry (and almost certainly dying multiple times to fed enemy tanks and carries) or do I just afk at fountain, FF 20, and take a lower loss?

The answer under your system: I'll just AFK at fountain to preserve my KDA and ff 20. The answer under the current system: I'm going to carry these guys.

K0d3R3d1 votes

I understand that yeah... however the statement "Game should not be balanced around low elo." The game itself wouldn't be balance around low elo. It'd be balanced around ALL elo, for solo/duo queue. That's it.

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