Finicky Darius Changes
I know the point of the Darius changes was to make him scale better into late game, but the scaling is so high that the moment he gets a level on you it gets exponentially harder to cs and if he kills you once that's it he goes back and buys items (health and armour or health and mr, since he doesn't need any dmg items to out damage you) and when you get back to lane you can't do a thing. I don't mind the way he works although I don't agree with it, but I believe he shouldn't scale so fast. He should be a tank that applies pressure in the mid and late game during team fights, and to get there he should have to play a drawn out lane phase where he does enough dmg to keep you at bay but also sustains enough to stay in lane. This way he won't be under-powered and whoever he lanes against will have a chance to cs and buy items before it comes time to fight.
P.S. This is all just my opinion. Hopefully a dev will see this thread and look into it, but in the meantime I've made a poll to see how common of an occurrence this has been among players. Feel free to answer it. Your input is helpful and welcomed.