Long-ranged stun mages are the root of all problems.
Easy poke long-ranged mages with hard cc:
Grief short-range mid lane champions with no hard cc or no cc at all like these:
Then they go top and frustrate:
Creating top lane to be primarily made up by:
Maybe it's time to actually evaluate as to why champions like
go to toplane? Maybe because
can just free harass and kit proof unable to die to any short-ranged mage, let alone feel any threat?
Even look at a potential lvl 2 gank by
with a red buff against the first column and second. By far the short-range champions are much susceptible to death at a lvl 2 gank, than their long-ranked counterparts.
Long-range stun mages create a homogeneous environment of likewise kits, forcing the rest to flee like refugees into toplane. Killing the toplane diversity. You think that's the only problem? We're just getting started. Assassins are always upheld by Riot and have to be buffed and bloated to be able to compete with long-range stun mages.
So for Assassins to compete with long-ranged stun mages, obscene items like these are created
that cause extreme frustration for everyone.
Then by accident creating a caste of
assassin junglers that kill jungle diversity and promote burst metas.
Long-ranged stun mages are the root of all problems in this game. Why? Why are all of them designed to have an in-built stun? Why does Ahri only need to land her charm to execute an entire combo? Why does Leblanc have outrageous high burst damage, safety and hard CC? Why can't you use cleanse against's Malzahar's brainless ult + ignite combo? Why does Zoe exists? Why do all of them have a hard stun CC that can decide a game?
and stealth 1 clickers and rageblade abusers are problems overall and should be kept gutted/main reliant.