It's time to remove solo queue, and I'm a paid college coach with this viewpoint

Dont Blame Me·11/28/2019, 9:30:07 AM·5 votes·1,699 views

Riot, it's been a good run. 10 years of toxicity. 10 years of mechanical skill making any sort of macro play not matter whatsoever.

After 10 years, Riot, it's time to remove solo queue (or make significant changes to the system).

League of Legends is a team game, centered around rotations, strategy, and teamwork. League of Legends is NOT a game based around individual skill, running around the map, ignoring objectives, and playing like it's TDM. Over the years, there have been some fantastic overall individual plays, such as Faker's 1v1 on Zed, Xpeke's backdoor on Kassadin, etc. but the macro and the team play is what needs to be prominent in a TEAM BASED STRATEGY GAME.

**As a paid college coach, i do not look at solo queue ranks outside of an idea of where an individual's mechanical skill MIGHT sit. It's a poor way to measure someone's overall skill such as rotations, situational awareness, objective control, and the most important thing, the ability to play within a team. **

Currently, and over the last 10 years, players have climbed the ranks of solo queue based on how good they are individually in terms of micro, but the number of diamond+ players that I work with that fail to understand the basics of macro absolutely blows my mind, and it's Riot's fault. Riot has allowed solo queue to devolve into "mechanics only" while Flex queue is looked down upon as a sort of meme.

In a TEAM BASED STRATEGY GAME, there should be no solo queue. There should be no rank queue where you can queue as less than a full team and earn a ranking off of it. League of Legends is a TEAM BASED STRATEGY GAME, not a battle royale where last member standing after a team fight at 47 minutes wins the game. There is no strategy in that, or if there is, it's extremely well executed baron dances with perfect communication and no misplays whatsoever, which, let's be real, will never happen in solo queue. It's mostly players thinking they need to 1v9 to win games because that is the culture that has been created.

If you don't want to remove the queue, that's fine, but at least allow me to be able to communicate effectively with my team. Give a voice chat for solo queue so the people with the ability to win games through macro actually have a fighting chance. Don't punish their strengths and reward those who aren't playing the game as intended. Communication is 100% the most important thing in a TEAM BASED STRATEGY GAME, and not having a form of voice chat in a game is detrimental to that. I understand you added League Voice, but that's only for premade parties, most of which, will just use Discord anyway, so what is the point?

Overall, Riot, it's time to remove solo queue, like you have with Twisted Treeline, Dominion, and Banner of Command (RIP, my favorite item). The experiment just didn't work, and that's okay, but let's not keep going down the path just to appease the egos of those who don't know how to properly read a map and call rotations. Let's bring back the real strategy and depth that you intended this game to have from the very start.

It's time to make League of Legends great again.

13 Comments

KFCeytron11/28/2019, 1:14:01 PM3 votes

You're spot on with LoL being a team game and absolutely relying on teamwork. However, removing solo queue and forcing people to only play the game in premade teams would vastly increase the barrier to entry. Solo queue games are a mess, but at least those people get to play the game. Given LoL's existence as a for-profit game, all that matters is profit. If Riot thinks they can increase profit and profit margins by turning the game into Wild Wacky Action Bike, that's what they'll do... and it's what they've been doing for years.

Posui Gart11/28/2019, 10:26:21 AM3 votes

Go find at least 1 player that didn't start league with solo queue. I don't know such players. You can't really expect everyone to just magically find a team whenever they try to play a game 1st time in their life. Or 2nd. Or 1000th. Removal of soloqueue will remove more than 90% of players, and the remaining ones will play much less.

Voice communication can be added to the game if there will be an option to mute it, thats fine. More options>less options.

Rock MD11/28/2019, 7:22:16 PM3 votes

[{quoted}](name=Dont Blame Me,realm=NA,application-id=3ErqAdtq,discussion-id=ttV5rvE7,comment-id=,timestamp=2019-11-28T09:30:07.677+0000)

As a paid college coach, i do not look at solo queue ranks

Someone get this college a refund lmao

Red Shadow11/28/2019, 7:14:48 PM2 votes

Ok Boomer

blindasleep11/28/2019, 9:39:38 AM1 votes

[{quoted}](name=Dont Blame Me,realm=NA,application-id=3ErqAdtq,discussion-id=ttV5rvE7,comment-id=,timestamp=2019-11-28T09:30:07.677+0000)

Riot, it's been a good run. 10 years of toxicity. 10 years of mechanical skill making any sort of macro play not matter whatsoever.

After 10 years, Riot, it's time to remove solo queue (or make significant changes to the system).

League of Legends is a team game, centered around rotations, strategy, and teamwork. League of Legends is NOT a game based around individual skill, running around the map, ignoring objectives, and playing like it's TDM. Over the years, there have been some fantastic overall individual plays, such as Faker's 1v1 on Zed, Xpeke's backdoor on Kassadin, etc. but the macro and the team play is what needs to be prominent in a TEAM BASED STRATEGY GAME.

**As a paid college coach, i do not look at solo queue ranks outside of an idea of where an individual's mechanical skill MIGHT sit. It's a poor way to measure someone's overall skill such as rotations, situational awareness, objective control, and the most important thing, the ability to play within a team. **

Currently, and over the last 10 years, players have climbed the ranks of solo queue based on how good they are individually in terms of micro, but the number of diamond+ players that I work with that fail to understand the basics of macro absolutely blows my mind, and it's Riot's fault. Riot has allowed solo queue to devolve into "mechanics only" while Flex queue is looked down upon as a sort of meme.

In a TEAM BASED STRATEGY GAME, there should be no solo queue. There should be no rank queue where you can queue as less than a full team and earn a ranking off of it. League of Legends is a TEAM BASED STRATEGY GAME, not a battle royale where last member standing after a team fight at 47 minutes wins the game. There is no strategy in that, or if there is, it's extremely well executed baron dances with perfect communication and no misplays whatsoever, which, let's be real, will never happen in solo queue. It's mostly players thinking they need to 1v9 to win games because that is the culture that has been created.

If you don't want to remove the queue, that's fine, but at least allow me to be able to communicate effectively with my team. Give a voice chat for solo queue so the people with the ability to win games through macro actually have a fighting chance. Don't punish their strengths and reward those who aren't playing the game as intended. Communication is 100% the most important thing in a TEAM BASED STRATEGY GAME, and not having a form of voice chat in a game is detrimental to that. I understand you added League Voice, but that's only for premade parties, most of which, will just use Discord anyway, so what is the point?

Overall, Riot, it's time to remove solo queue, like you have with Twisted Treeline, Dominion, and Banner of Command (RIP, my favorite item). The experiment just didn't work, and that's okay, but let's not keep going down the path just to appease the egos of those who don't know how to properly read a map and call rotations. Let's bring back the real strategy and depth that you intended this game to have from the very start.

It's time to make League of Legends great again.

I can't agree with just remove solo queue, as there are a lot of players that really don't want to group up with most of the players they run across, but Riot should be looking into ways to promote forming teams with consistent groups so that working on macro at the highest levels at least is easier to do. Really only being able to have an organized team play against other organized teams be in scrims or tournaments is detrimental to promoting the game as a real and viable sport on a college or professional level.

toby mcteague11/28/2019, 2:31:50 PM1 votes

Last time I checked, its a solo ladder in a 5v5 game. You dont give a shit if your teammates climb. You only care about your climb, which is really all that mattrs.

Exodus24711/28/2019, 12:59:46 PM1 votes

Lets be real, they took the 5 years of actual balance and team based gameplay and turned it into a fast paced clusterfuck of dmg and who can instakill who first. Theres no real team aspect anymore, and even if there is, its in the (rare) 30-40 minute games when its about the objectives like dragon, which by the way, are now MANDATORY and a 100% win condition, even without the (insane as fuck) elder dragon.

Champions who need to hard scale are fucked because games almost never last that long, so they get left in the dirt and more often than not, dont get any changes to compensate for it.

Some good examples are control mages like Malzahar Viktor (yes im aware vik got changed recently, but i mean more so how they deal their damage)

tanks or champs that are designed to fill a niche Galio Maokai Rammus ,

champs that NEED to get to hard mid game/late game to actually do things Kassadin Sion Swain Lucian Corki
Just to name a few in each roll, while assassins and burst mages get even more tools to instakill and end the game fast not just item wise, but things like massive mobility spikes for no reason, and unnecessary ccs or 'execute dmg' (looking at you,Qiyana), and some adcs being pick/banned because they are the best in slot that only need one item to get going. Now regardless if you think those champs need buffs or nerfs, i hope you understand the point im making.

On the topic of those dragon souls, they are ridiculous, maybe if the game was ACTUALLY slower paced, those would be a good thing to have and play around, but with how fast it goes, its just basically an instawin if you arent a jungler who cant take dragon without the team, since youll only get half way through before the entire enemy team comes down on you and steals it.

Solo que isnt the main problem, and if it was, i think solo que should stay but get rid of duo que, the real problem is how they are trying to divert it into this TDM based shitshow, with maybe a few mandatory objectives (towers and nexus, but the towers do fuck all anymore anyways), and because of that power creep is unchecked. Unless we can get them to acknowledge the creep and fix it, balance the game based on ALL ranks instead of just pro play, and fix the MULTITUDE of bugs that they seem to keep ignoring, then i dont think its gonna get any better. [zombie-nunu-bummed]