Change Crit. Chance to Physical Bleed Damage
A long time ago there used to be a stat called Dodge %. This stat would completely avoid basic attacks. Because of the shift of League to become more competitive the stat was removed. Professional AD Marksmen hate the Crit. chance stat because it relies on a RNG rather than skill, just like the old dodge %. So I thought the perfect way to balance this is to directly change all items with Crit. into % Total AD as physical bleed damage.
200 AD with 50% Crit
This is a standard stat for a mid game ADC. Sometimes you could get 2 Crits in a row, othertimes you would get 0 Crits. The damage fluctuates too greatly to be really competitive and win through skill. However on average you should hit 1 Crit every 2 Attacks.
200Dmg+400Dmg=600Dmg on Avg.
200 AD with 50% Bleed
By changing the stat to bleed the ADC can consistently rely on their damage. It no longer spikes or goes low, your poke will always be reliable and damage be exactly the same as that with Crit for 2 auto attacks.
200Dmg+100Bleed+200Dmg+100Bleed=600Dmg Everytime.
By turning towards bleed damage it will solidify AD champions not as Burst type champions like AP mages. Instead they are to be relied on for consistent sustained damage that has outplay because of the nature of the damage being on a delay. This bleed will stack and bring a new competitive level to league of legends in being able to control the damage outputs rather than have it be up to chance.
Please try to get Riot to notice this Idea, I am sure it would be a positive change for the game.