Urgot theory craft tankgot.
so heres the idea, with urgots new ult having dmg reduction instead of armor/mr along with a few other changes to the game it got me thinking of messing around with support urgot again ( which is fun if you have not tried it). anyways here is all the dmg reducion both items and kit.
kit,
passive 15% reduction to enemy dmg ult up to 50% reduction at level 3
items,
ninja tabi 10% dmg reduction skirmishers 20% dmg reduction on targeted enemy phantom dancer 12% dmg reduction on aa targets
mastery,
bond of stone 4% dmg reduction 8% in a team fight and you absorb some dmg teamates take
additional items,
black cleaver to add more armor reduction for the team, combined with his e thats 50% armor reduction runaans hurricane to add black cleaver passive and kit passive to 3 targets (possibly add new phantom dancer passive on all aa's? have not tested yet) frozen heart as a tank cant go wrong with the armor, the cd reduc means more shields and the shield scales with the mana you get from heart
in a teamfight after using ult your going to take next to no dmg and have displaced an enemy ( squishy dmg dealer hopefully) while taking next to no dmgand slowing move speed and aa speed of enemies while also drastically reducing their team armor from a well placed e and a couple aa's
i will admit getting teamates to go along is hard but that seems to be the hardest aspect of the build.
opinions?