Machete upgrades nerfed?

Eiskalt79··1 votes·656 views

So it's a little tidbit from the last PBE update where they're upping the cost of the machete upgrade by 100g. Assuming this is to combat the clearing one side of your jungle, backing or ganking, then doing the other side trend that's going on.

My question though is why? And if you're going to do this, are you planning on making it easier to clear the jungle for champions already struggling? Vi, Lee Sin, and Jarvan don't give a crap about this change if you're intending on nerfing them. The extra 100g being required for the item is a really big deal for champions like Nautilus and Sejuani who get basically bent over in the jungle and are largely dependent on the current "trend" to get through their first clear without being murdered either by the jungle or by an easy counterjungle/invasion duel.

It's yet another buff to sustain/damage junglers and another nerf to the tanks, the opposite of what should be happening, who will end up being easy pickins for junglers like Lee, Vi, and Jarvan who Riot insist on being S-tier at all times.

6 Comments

Bears Dont Care3 votes

You are serious? Wow... very disappointed in riot if this change goes through. This will destroy evereyone except a handful of junglers.

Evelyn cant clear a 4th camp without giving up the little bit of early game damage she gets from runes

Think ima go and just be anything but a jungler. The gold nerf and exp nerf already limits jungler influence. Having to back twice.for a.machete upgrade is.just too much

Eiskalt791 votes

It's just funny how Riot has been toting since the jungle rework for S3 that they want more jungle variety, but yet the only junglers they allow to function are damage sustain ones. And every change they make that's supposed to be "in favor of tank junglers" or non sustain junglers end up doing the opposite.

So this change ends up being another no impact change to the popular and dominant junglers like Lee Sin and yet another nerf to Nautilus, Sejuani, and even Eve who depended on trying to quickly clear out one side then backing to get their item before they died to camps or Lee/Jarvan/Vi show up to kill them.

Dreadlocks2 votes

Just as when I was patting riot on the back for the recent jungle buffs to the XP/Gold/smite charges they are considering doing this? What the hell is the point of buffing the jungle if ur just gana nerf it again lol. C'mon riot don't choke.

Erockandroll1 votes

{quoted}

So it's a little tidbit from the last PBE update where they're upping the cost of the machete upgrade by 100g. Assuming this is to combat the clearing one side of your jungle, backing or ganking, then doing the other side trend that's going on.

I don't know if people are Really doing this type of thing. But I can't see it working well for anyone. If you back after clearing one side of the Jungle. You will end up with less time on the Buffs that you got in side said Jungle. Now Ganking is not a problem, but I would not waist my buff duration buying items. In fact, the reason why I do so well with champions such as Jarven is that I make Use of the buffs. Smite Krugs, take red, then go for blue. And those buffs will carry me though. It's also a liability backing in between buffs. Because If I ever figure out that you didn't go for your other buff, I would not think twice about stealing it.

I actually have a different theory about the price change, and I don't think it has anything to do with Summoner's Rift. But in Twisted Treeline, you could start with you enhanced smite and 2 health pots. This would give the Jungler on TT a fair ability to take Early aggression with taking their camps, and then Ganking. (as Early as Level 2)

with the Price increase TT Junglers might be able to start with it, but have no health pots. putting a strain on their Options. Since you can't get level 2 with one camp on TT.

Eiskalt792 votes

They're doing it for different reasons.

Jarvan, Vi, Rek'sai, and Lee Sin do it so they can quickly get Stalker's Blade and immediately begin look for gank or invasion opportunities since they don't have much need for the buffs beyond the XP. Red buff's slow for example is nice, but a chilling Smite can create a strong early gank and possible kill.

Less sustainable or weaker damage junglers like Sejuani, Evelynn, Nautilus, Aatrox, etc do it because they get beaten down hard by the jungle and going to the other side makes them very easy invasion/kill targets by the enemy jungler, especially if they're playing against one of the meta jungler fights in Vi, Jarvan, Lee, or Rek'sai who are being picked every game. They'll clear out the one side they have secure, back to heal, and often get Trailblazers so they can clear the other side with relative safety.

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