A propose of Shaco changes.
Hello guys, I wanted to propose changes to Shaco, because as a Shaco player since season 3 I think this particular champ lost his identity in the game, the old Shaco was a early game jungler that had to focus on finish the game in 20-30 min and now it's a late game deleting machine. Also, I see that Shaco wont get a rework any soon so I propose this changes.
This champion had ( and have ) a high win ratio and in my opinion ( dont get ofended ) it's not fun anymore to play anymore and it's frustrating to the enemy to get deleted with no counterplay at late game.
With the changes that I propose below Shaco should become an early game jungler again with easy counterplay and wouldnt be able to win easy late game.
NOTE
For me the best would be a completely revert of his kit, but if that's not possible here are the changes that i propose.
Shaco changes
Actual pasive
Backstab COOLDOWN: 3
Shaco's basic attacks and Deceive Deceive Critical strike icon critically strike for 130% AD (+ 40% AP) when hitting enemies from behind, increased to 200% AD (+ 40% AP) against monsters.
Backstab cannot happen on the same target more than once every few seconds.
New pasive
Shaco's basic attacks and Deceive Deceive Critical strike icon critically strike for 130% AD (+ 40% AP) when hitting enemies from behind, increased to 200% AD (+ 40% AP) against monsters.
Backstab cannot happen on the same target more than once every few seconds.
Revert to the old passive.
Shaco Deals 20% additional damage from his autos and all his skills when backstabing an enemy or jungle monsters
COMMENTS
This would be necessary due to the deleting the increasing % of damage in his E.
Actual Q
Deceive TARGET RANGE: 400 COST: 60 MANA COOLDOWN: 16 / 15.5 / 15 / 14.5 / 14
ACTIVE: After a 0.125-second delay, Shaco blinks to the target location, temporarily becoming invisible for a few seconds.
INVISIBILITY DURATION: 1.5 / 2.25 / 3 / 3.75 / 4.5 After exiting invisibility, his next basic attack within 0.25 seconds deals bonus physical damage and within 2.5 seconds reduces Deceive's cooldown by 2.5 seconds.
PHYSICAL DAMAGE: 10 / 20 / 30 / 40 / 50 (+ 40% bonus AD) (+ 30% AP) Deceive's invisibility is not removed when Shaco casts Hallucinate Hallucinate, while casting Jack in the Box Jack in the Box causes him to shimmer without removing it.
New Q
Deceive TARGET RANGE: 400 COST: 60 MANA COOLDOWN: 16 / 15.5 / 15 / 14.5 / 14 ---> 11 at all levels
ACTIVE: After a 0.125-second delay, Shaco blinks to the target location, temporarily becoming invisible for a few seconds.
INVISIBILITY DURATION:
1.5 / 2.25 / 3 / 3.75 / 4.5 ---> 3.5 at all levels NEW: Control wards can now see Shaco
PHYSICAL DAMAGE:
10 / 20 / 30 / 40 / 50 (+ 40% bonus AD) (+ 30% AP)
Deceive's invisibility is not removed when Shaco casts Hallucinate Hallucinate, while casting Jack in the Box Jack in the Box causes him to shimmer without removing it.
COMMENTS
This would make Shaco a great early game jungler, giving in compensation a powerful tool for counter the champion.
Actual W
Jack in the Box TARGET RANGE: 425 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 16 DETECTION RADIUS: 300
ACTIVE: Shaco summons a Jack in the Box at the target location, lasting for up to 60 (+ 5% AP) seconds.
The box arms after a 2 second delay, becoming Noxious Trap stealthed. Triggering the box will Root icon startle nearby enemies for 0.5 seconds as well as causing them to turn and Flee icon flee for a duration, during which they have a static 100 Movement speed icon movement speed. The two disables begin at the same time. Once triggered, the box will immediately start attacking nearby enemies, up to one at a time.
New W
Jack in the Box TARGET RANGE: 425 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 16 DETECTION RADIUS: 300
ACTIVE: Shaco summons a Jack in the Box at the target location, lasting for up to 60 (+ 5% AP) seconds.
The box arms after a 2 second delay, becoming Noxious Trap stealthed. Triggering the box will Root icon startle nearby enemies for 0.5 seconds as well as causing them to turn and Flee icon flee for a duration, during which they have a static 100 Movement speed icon movement speed. The two disables begin at the same time. Once triggered, the box will immediately start attacking nearby enemies, up to one at a time.
NEW:Reduce the radius in which you can place the boxes to compensate that now Shaco will actually have more seconds of invisibility early game and make the boxes stackable again.
COMMENTS This would be basically a nerf due to the early game pressure of his Q and a buff to ap Shaco due to stacking boxes.
Actual E
Two-Shiv Poison TARGET RANGE: 625 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 8
PASSIVE: Shaco's basic attacks Slow icon slow enemies for 2 seconds while Two-Shiv Poison is off cooldown.
SLOW: 20 / 22.5 / 25 / 27.5 / 30% Two-Shiv Poison PHYSICAL DAMAGE 55 / 80 / 105 / 130 / 155 (+ 60 / 75 / 90 / 105 / 120% bonus AD) (+ 75% AP) ACTIVE: Shaco throws a dagger at the target enemy, Slow icon slowing them for 3 seconds and dealing Attack damage physical damage, increased by 0% - 50% (based on target's missing health).
New E
Two-Shiv Poison TARGET RANGE: 625 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 8
PASSIVE: Shaco's basic attacks Slow icon slow enemies for 2 seconds while Two-Shiv Poison is off cooldown.
SLOW:
20 / 22.5 / 25 / 27.5 / 30% ---> 25% at all levels
Two-Shiv Poison
PHYSICAL DAMAGE 55 / 80 / 105 / 130 / 155 (+ 60 / 75 / 90 / 105 / 120% bonus AD) (+ 75% AP) ---> MAGICAL DAMAGE 50 / 90 / 130 / 170 / 210 (+ 100% AP) (+ 100% total AD)
ACTIVE: Shaco throws a dagger at the target enemy, Slow icon slowing them for 3 seconds and dealing Attack damage physical damage, increased by 0% - 50% (based on target's missing health).
COMMENTS
The slow duration increasy would be a buff early game and a buff to his mid/late game and the magical damage on his E would be a nerf due to the lethality not applying to Shaco's E.
Actual R
Hallucinate TETHER RADIUS: 1125 COST: 100 MANA COOLDOWN: 100 / 90 / 80
FIRST CAST: Shaco Hallucinate vanishes for 0.5 seconds and creates a Hallucination of himself at his side, remaining within tether range of him as a controllable pet for up to 18 seconds.
MAGIC DAMAGE: 200 / 300/ 400 (+ 100% AP) Command Hallucinate SECOND CAST: While the Hallucination is active, Hallucinate can be used to move it to the target location.
MINI-BOX MAGIC DAMAGE: 25 / 50 / 75 (+ 15% AP) When the Hallucination dies or expires it explodes, dealing Ability power magic damage in an area of effect and spawns three Jack in the Box mini-boxes. The three boxes remains on the battlefield 6 seconds, share health and activate together, Flee icon fearing nearby enemies for 0.75 seconds.
New R
Hallucinate TETHER RADIUS: 1125 COST: 100 MANA COOLDOWN: 100 / 90 / 80
FIRST CAST: Shaco Hallucinate vanishes for 0.5 seconds and creates a Hallucination of himself at his side, remaining within tether range of him as a controllable pet for up to 18 seconds.
MAGIC DAMAGE:
200 / 300/ 400 (+ 100% AP) -----> 300 / 350/ 400 (+ 100% AP)
Command Hallucinate
SECOND CAST: While the Hallucination is active, Hallucinate can be used to move it to the target location.
MINI-BOX MAGIC DAMAGE: 25 / 50 / 75 (+ 15% AP) When the Hallucination dies or expires it explodes, dealing Ability power magic damage in an area of effect and spawns three Jack in the Box mini-boxes. The three boxes remains on the battlefield 6 seconds, share health and activate together, Flee icon fearing nearby enemies for 0.75 seconds.
NEW: Now the copy of Shaco spawns at one of his right side and not random ( this is basically a revert )
COMMENTS
His R basic damage increase it's a buff to his early game and the copy spawn change It's a little change that can make the champion more skilled in terms of outplaying the enemy and traspassing walls with his R plays due to know where the copy spawn
FINISHING THIS POST
I think the changes would make Shaco a funnier champion easier to counter and with an early/mid game playstyle balancing him more making the control wards reveal Shaco.