A propose of Shaco changes.

Awoken Infinity··9 votes·4,035 views

Hello guys, I wanted to propose changes to Shaco, because as a Shaco player since season 3 I think this particular champ lost his identity in the game, the old Shaco was a early game jungler that had to focus on finish the game in 20-30 min and now it's a late game deleting machine. Also, I see that Shaco wont get a rework any soon so I propose this changes.

This champion had ( and have ) a high win ratio and in my opinion ( dont get ofended ) it's not fun anymore to play anymore and it's frustrating to the enemy to get deleted with no counterplay at late game.

With the changes that I propose below Shaco should become an early game jungler again with easy counterplay and wouldnt be able to win easy late game.

NOTE

For me the best would be a completely revert of his kit, but if that's not possible here are the changes that i propose.

Shaco changes

Actual pasive

Backstab COOLDOWN: 3

Shaco's basic attacks and Deceive Deceive Critical strike icon critically strike for 130% AD (+ 40% AP) when hitting enemies from behind, increased to 200% AD (+ 40% AP) against monsters.

Backstab cannot happen on the same target more than once every few seconds.

New pasive

Shaco's basic attacks and Deceive Deceive Critical strike icon critically strike for 130% AD (+ 40% AP) when hitting enemies from behind, increased to 200% AD (+ 40% AP) against monsters.

Backstab cannot happen on the same target more than once every few seconds.

Revert to the old passive.

Shaco Deals 20% additional damage from his autos and all his skills when backstabing an enemy or jungle monsters

COMMENTS

This would be necessary due to the deleting the increasing % of damage in his E.

Actual Q

Deceive TARGET RANGE: 400 COST: 60 MANA COOLDOWN: 16 / 15.5 / 15 / 14.5 / 14

ACTIVE: After a 0.125-second delay, Shaco blinks to the target location, temporarily becoming invisible for a few seconds.

INVISIBILITY DURATION: 1.5 / 2.25 / 3 / 3.75 / 4.5 After exiting invisibility, his next basic attack within 0.25 seconds deals bonus physical damage and within 2.5 seconds reduces Deceive's cooldown by 2.5 seconds.

PHYSICAL DAMAGE: 10 / 20 / 30 / 40 / 50 (+ 40% bonus AD) (+ 30% AP) Deceive's invisibility is not removed when Shaco casts Hallucinate Hallucinate, while casting Jack in the Box Jack in the Box causes him to shimmer without removing it.

New Q

Deceive TARGET RANGE: 400 COST: 60 MANA COOLDOWN: 16 / 15.5 / 15 / 14.5 / 14 ---> 11 at all levels

ACTIVE: After a 0.125-second delay, Shaco blinks to the target location, temporarily becoming invisible for a few seconds.

INVISIBILITY DURATION: 1.5 / 2.25 / 3 / 3.75 / 4.5 ---> 3.5 at all levels NEW: Control wards can now see Shaco

PHYSICAL DAMAGE: 10 / 20 / 30 / 40 / 50 (+ 40% bonus AD) (+ 30% AP) Deceive's invisibility is not removed when Shaco casts Hallucinate Hallucinate, while casting Jack in the Box Jack in the Box causes him to shimmer without removing it.

COMMENTS

This would make Shaco a great early game jungler, giving in compensation a powerful tool for counter the champion.

Actual W

Jack in the Box TARGET RANGE: 425 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 16 DETECTION RADIUS: 300

ACTIVE: Shaco summons a Jack in the Box at the target location, lasting for up to 60 (+ 5% AP) seconds.

The box arms after a 2 second delay, becoming Noxious Trap stealthed. Triggering the box will Root icon startle nearby enemies for 0.5 seconds as well as causing them to turn and Flee icon flee for a duration, during which they have a static 100 Movement speed icon movement speed. The two disables begin at the same time. Once triggered, the box will immediately start attacking nearby enemies, up to one at a time.

New W

Jack in the Box TARGET RANGE: 425 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 16 DETECTION RADIUS: 300

ACTIVE: Shaco summons a Jack in the Box at the target location, lasting for up to 60 (+ 5% AP) seconds.

The box arms after a 2 second delay, becoming Noxious Trap stealthed. Triggering the box will Root icon startle nearby enemies for 0.5 seconds as well as causing them to turn and Flee icon flee for a duration, during which they have a static 100 Movement speed icon movement speed. The two disables begin at the same time. Once triggered, the box will immediately start attacking nearby enemies, up to one at a time.

NEW:Reduce the radius in which you can place the boxes to compensate that now Shaco will actually have more seconds of invisibility early game and make the boxes stackable again.

COMMENTS This would be basically a nerf due to the early game pressure of his Q and a buff to ap Shaco due to stacking boxes.

Actual E

Two-Shiv Poison TARGET RANGE: 625 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 8

PASSIVE: Shaco's basic attacks Slow icon slow enemies for 2 seconds while Two-Shiv Poison is off cooldown.

SLOW: 20 / 22.5 / 25 / 27.5 / 30% Two-Shiv Poison PHYSICAL DAMAGE 55 / 80 / 105 / 130 / 155 (+ 60 / 75 / 90 / 105 / 120% bonus AD) (+ 75% AP) ACTIVE: Shaco throws a dagger at the target enemy, Slow icon slowing them for 3 seconds and dealing Attack damage physical damage, increased by 0% - 50% (based on target's missing health).

New E

Two-Shiv Poison TARGET RANGE: 625 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 8

PASSIVE: Shaco's basic attacks Slow icon slow enemies for 2 seconds while Two-Shiv Poison is off cooldown.

SLOW: 20 / 22.5 / 25 / 27.5 / 30% ---> 25% at all levels Two-Shiv Poison PHYSICAL DAMAGE 55 / 80 / 105 / 130 / 155 (+ 60 / 75 / 90 / 105 / 120% bonus AD) (+ 75% AP) ---> MAGICAL DAMAGE 50 / 90 / 130 / 170 / 210 (+ 100% AP) (+ 100% total AD) ACTIVE: Shaco throws a dagger at the target enemy, Slow icon slowing them for 3 seconds and dealing Attack damage physical damage, increased by 0% - 50% (based on target's missing health).

COMMENTS

The slow duration increasy would be a buff early game and a buff to his mid/late game and the magical damage on his E would be a nerf due to the lethality not applying to Shaco's E.

Actual R

Hallucinate TETHER RADIUS: 1125 COST: 100 MANA COOLDOWN: 100 / 90 / 80

FIRST CAST: Shaco Hallucinate vanishes for 0.5 seconds and creates a Hallucination of himself at his side, remaining within tether range of him as a controllable pet for up to 18 seconds.

MAGIC DAMAGE: 200 / 300/ 400 (+ 100% AP) Command Hallucinate SECOND CAST: While the Hallucination is active, Hallucinate can be used to move it to the target location.

MINI-BOX MAGIC DAMAGE: 25 / 50 / 75 (+ 15% AP) When the Hallucination dies or expires it explodes, dealing Ability power magic damage in an area of effect and spawns three Jack in the Box mini-boxes. The three boxes remains on the battlefield 6 seconds, share health and activate together, Flee icon fearing nearby enemies for 0.75 seconds.

New R

Hallucinate TETHER RADIUS: 1125 COST: 100 MANA COOLDOWN: 100 / 90 / 80

FIRST CAST: Shaco Hallucinate vanishes for 0.5 seconds and creates a Hallucination of himself at his side, remaining within tether range of him as a controllable pet for up to 18 seconds.

MAGIC DAMAGE: 200 / 300/ 400 (+ 100% AP) -----> 300 / 350/ 400 (+ 100% AP) Command Hallucinate SECOND CAST: While the Hallucination is active, Hallucinate can be used to move it to the target location.

MINI-BOX MAGIC DAMAGE: 25 / 50 / 75 (+ 15% AP) When the Hallucination dies or expires it explodes, dealing Ability power magic damage in an area of effect and spawns three Jack in the Box mini-boxes. The three boxes remains on the battlefield 6 seconds, share health and activate together, Flee icon fearing nearby enemies for 0.75 seconds.

NEW: Now the copy of Shaco spawns at one of his right side and not random ( this is basically a revert )

COMMENTS

His R basic damage increase it's a buff to his early game and the copy spawn change It's a little change that can make the champion more skilled in terms of outplaying the enemy and traspassing walls with his R plays due to know where the copy spawn

FINISHING THIS POST

I think the changes would make Shaco a funnier champion easier to counter and with an early/mid game playstyle balancing him more making the control wards reveal Shaco.

8 Comments

Daddy Ants1 votes

To make control wards see Shaco his Q would need to be changed to Camouflage.

Awoken Infinity1 votes

Yeah , thats true.

Tazxzx1 votes

I would like this but the truth is riot is not smart enough to do that, shaco's fine according to them. And that's actually sad. They gave red trinket for players at lvl 1 and control wards to nerf his boxes and at this point his E doesn't deal any damage. So these changes are really good according to me I also miss stacking boxes.

notmebtw1 votes

The only idea I heavily dislike is making the R clone spawn non-random. Shaco seems very balanced currently, if not too balanced, so I don't know if its good to change something like his Q as radically as you proposed. I feel like there would be no reason to level up your Q (and to a smaller extent the E) which doesn't sound very "fun" to me, it would feel like your abilities are almost non-upgradeable.

I don't know what I would do with Shaco, I would be very careful about buffing anything to not make him broken, but he definetly isn't very strong currently either. Tweaking Shaco is very hard.

Gildarzt1 votes

This is like old shaco XD

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