Please Riot, GIve us More Magic Resist Options Or Buff Some of the exsisting ones.
RIot, I know I'm pulling a hashinshin... but I honestly think he's right on a lot of things ( and wrong on a lot more..) but I know me and a lot of players who like to play tanks have felt this. You can be hyper fed on
and still be melted by mages. A lot of mages currently have some form of magic pen or true damage in their kit, like
, there's also champs like
who have an aoe that applies grievous wounds R.I.P
. Not to mention there's also ignite in the game as well as
that gives 40% magic pen...
Ok let's look at MR Items, There's Spirit Visage, Adaptive Helm, Abyssal Mask, Gargoyles & (Locket if ur champ can use it viably). I just want to know why these items have so much fewer stats than their armor counterparts. For instance
350 Health and 55 MR & Has 400 Health & 70 armor. So 50 more health & 15 more armor... and the rest is pretty much the same, and also adc, assassins & some bruisers don't even have true damage in their kits. Sure there's
but that's 2 compared to plenty of mages with built-in true damage or pen. All I'm asking for is more MR items that work in certain situations may be something that reduces a flat amount of damage taken from magic damage, and obviously that could be really strong, just don't give it CDR or op stats maybe like 200 health & 30 MR and give it like 20-50 reduced damage from autos & spells. Not having CDR or super good stats would make it a bad rush item since he stats are low, but would give tanks a late game against mages... or just buff the existing items :)
I don't know, obviously I'm just a little tilted about getting gutted by mages late game. If my idea of an item sucks (probably does, thought it up in a second) let me know what should be done, and if you actually think tanks are balanced change my mind... Although I ranted for a while, I do think the aftershock change is a push in the right direction.
Have a good Day Ya'll [slayer-jinx-wink]