2017 game state ranting
Okay so let's talk about this thing called a "tank" that is generally supposed to be a disrupter champion and able to take quite a few hits, but this obsession with % damage on tanks and executes, and true damage, makes them literally be a damage dealer while taking absolutely no damage, all while building absolutely no damage items they still are able to do as much damage as burst mages or ad carries. As a mage you then can build literally every magic pen items and still do practically negative damage to tanks and them ending up almost 1 shot-ing you without trying to do anything, honestly it's absurd. As adc you can build all the lethality or armour pen you want and still be dead before you even do 1/4 of the tanks health. To be honest, i think this needs to be addressed.... either carry champions need better scaling to follow the tanks stupid high damage and tanky-ness, or tanks need to lose their damage completely, since tanks shouldn't have any damage to begin with, logically...
I get there is the juggernaut class that most people refer to as tanks in the game that are supposed to be relatively tanky and do damage, but have little impact like a true tank should have aka strong engage, but they are just as bad as tanks for impacting the fight, since most of them have cc that can end up being spammed and they do so much damage and take none themselves and with so many items that give good movement speed and said juggernauts having some of the highest base movement speed, they can easily catch up and instantly kill carry type champions, which is honestly just unfair and obnoxious
Honestly tho this is just an opinion i have about the current state of the game, i'd like to know what everyone else's opinion is about this current tank situation i have ranted about, or even anything else people would like to rant about the state of season 7, i'd greatly appreciate all of your opinions ^^