Talon's Nerf - Counter-Arguments as to why that's a good thing
I've been watching the boards a lot recently mainly because of Talon and I've been seeing that a lot of people really don't like the nerf - me included. However, I still see not only on here but also on YouTube about how he's still viable or he's still ridiculously strong without the silence. He is not. As a Talon main, I'll do my best to compile the answers people have made against why Talon's nerf was a good thing.
The damage hasn't been nerfed at all! Just ult in and kill!
While it's true the damage hasn't been nerfed (if anything, it's probably been given a very, very tiny buff thanks to his passive), you'll have to remember that Talon's ult comprises a good amount of his burst. All Talon players agree that Talon's kill potential skyrockets once he reaches level 6, and for good reason. Also, if anything goes wrong (and it all too likely will) Talon has just used his only reliable escape and is a dead man. Also, that still doesn't address the fact that he still has to come within smacking distance of any CC, spell, or attack in order to do his work and can't easily back off or escape from them. And this is also adding in the fact that he got enough farm and kills in levels 1 to 5 to even BE dangerous. An unfed Talon becomes dead weight for the team, regardless of the situation. And do you seriously want a Talon to be useful, at best, every other half minute or so? Assuming he can do his work properly each and every time?
His passive gets proc'd from Cutthroat's CC!
What, a measly 10% in damage? And this is only for autoattacks, not for any of his abilities which comprise a great deal of Talon's burst. This might be helpful during laning phase (emphasis on might since it's still a very risky business), but otherwise, it's not very helpful. And that's also not factoring in if his opponents have any Tenacity (Irelia, Mercury Boots, etc etc) that turn that 0.25 second slow into pretty much nothing.
An instant gap-closer and silence combined is way too toxic for League!
Okay, there, I'll agree with you. If you're low on health or Talon is fed, that 700 range on his Cutthroat essentially becomes an instant death radius since you're left helpless while he stabs you to death. While that is still no reason to take out the silence, I'll agree it needs to be nerfed - perhaps it needs to be done in stacks, a la Annie/Kennen passive, or perhaps reduce the radius of Cutthroat or shorten the duration of the silence. Just not taken out entirely!
Kassadin and LeBlanc were fine after their silences were removed!
That's because unlike Talon, they had great mobility to compensate, and the removal of their silences at least assured players they can be counterplayed. Before, Kassadin and LeBlanc could just teleport in, burst, and teleport out while their silences were up, leaving them with no counter. Talon, however, is different. When he Cutthroats in, he risks himself each and every time due to poor mobility and only one reliable escape. He has his ult at best, and even that's a risky business since one could still land a skillshot on him while he's invisible or drop a pink ward. And as I mentioned before, he still needs his ult as a large part of his burst. To use it all the time for merely escaping would be taking out the key point of his ult.
I got destroyed by Talon each and every time! He's too OP!
Oh boy, really? Really? Talon was strong, but he was definitely not the strongest, and DEFINITELY not OP, especially if you knew what you were doing and not trying to run from him like a headless chicken or bumrushing him. As I've said to many people in games where I play as Talon and people got themselves killed, "Never approach a Talon carelessly." He has several main flaws, especially during laning phase:
- No sustain
- Very squishy
- Base damages suck
- Low mobility
- All-in high-risk style of play
Even by his counters, a Talon could be easily dealt with. He could be poked out of lane with him not being able to do much by playing safe because his Rake has a short range and guzzles too much mana during laning phase to be able to harass efficiently with. Even if he tries to go in, he's risking a lot - as soon as that silence ends and you're still alive, you'll be able to retaliate all you like since he wouldn't have had much time to get away. Also, he has no reliable escapes - if a jungler comes in to gank him and he doesn't have his ult, at the very least he'll have to burn his flash to get away. And even during late game when he's fed, he's still very prone to getting killed - he's still extremely squishy and if you drop a pink ward when he ults, he's helpless. Talon's not OP. One just needs to know how to deal with him.
So those are my current counter-arguments. If any of you have any more reasons why you think Talon's nerf was a good thing, please post them. I'll edit this first post to address them as I either come up with the answer or someone else answers for me.