Low risk champions
Hey guys. I wanted to ask if anyone else noticed this, but thesechampions -
,
and
seem to be... in a kinda weird spot.
What's my problem with them? You at instant probably noticed their similar gameplay: long range poke, strong combo, powerful crowd-control and a perfect late-game scaling.
I named this discussion "Low risk champions" because, in fact, those are low risk champions. They will prevail against anything - assasins, battle mages, hyper carries. What's going on?
At the moment, their early game, mid game and late game seem to be without any flaws. At early, they cannot be punished - as if they land their crowd-control spell on you, you will massively lose the trade, you'll even probably get yourself killed. "Just evade" duh. We are talking about melee range. Anyone with half of a brain will not waste their crowd-control spell to poke you from afar, especially that these fly quite slowly.
Lux has a 2.5 sec. root, Ahri has 1.5-2.75 (if I remember correctly) sec. charm (!), and xerath has a 0.25 to 2 sec. stun.
In all three cases, being hit by it, means that you're pretty much dead (even in that 0.25 sec, Xer can land his WQ, and that's lots of damage).
Overall, I think their lategame, damage output, crowd-control and roaming & gank potential is without any trade-off. Their early game is strong, their mid game is strong, they even snowball comparably to any assassin. The question is, why? They lose nothing, even if they lose lane, they can comeback, since crowd-control saves the day, they outrange everyone, their base damages allow them to deal huge damage to the squishies even when behind.
TL;DR Burst mages with CC have no trade-offs and perform better than any other midlaner champs.
inb4 just dodge their skillshots 4Head
who melts your face before you can even register that she is there.