Tokens factoring towards the actual per game stats of League matches.
Mhhhello people!
So this is my idea:
You should not, like you currently are, use the stats of a game (linked to the champ) and compare it to other players stats throughout time itself (pros/noobs stats (and of course all in between)). Instead tokens should be viewed as a reward for the game you played and that game only, if you did exceptionally well contra the other players on yours and the enemy team then you should be rewarded for the good game you played. So let's say you have a really good game and want the level 7 token reward for the champ you're playing: then you only have to performe exceptionally that one game instead of, as currently, play exceptionally above the average. The point in this is that a lot of champs are hard to get level 7 tokens in mostly because if they're hard to play, which leads to most "noobs" or low-ranked players won't play them but the pros will, which completely messes up the scale you intended on.
If you instead use the method described above you will only have to worry game-wise instead of long-term. This puts a better focus and a better aspect on the whole griefing and giving up point of a game as well. --> If you, as well, give more rewards for the champ (maybe a new thing to add (I have a couple ideas myself) like after level 7) then maybe, hopefully, people will use their purified strength to try every single game since there's a purpose not only for the win but also for the champion you love and fight with; which whom you try to show your pride with.
(A nice cover to the whole "making it hard to earn it, so it feels good when you earn it" thing can be countered to adding more tokens to actually get the level)
I hope you'll concider this concept and hopefully apply it soon in the future. Any questions, etc. are totally welcome!
Kind Regards, A summoner with ideas... [sg-lux]
