Lee Sin Buffs? @Riot
At the moment Lee Sin has a 46.16% win rate, the second lowest win rate of all jungles at Platinum+. Lee Sin's win rate by game length is even lower after the 25 minute mark. Source Here: Lee Sin
One thing most Lee Sin players I see talk about is the fact that Lee Sin's kit should not be changed. However I also see that most of them would like some type of buff to his kit. Here is what I suggest. Don't touch ANYTHING except his W. I'll try to write this very simply. There are three ways of casting your W. These are self, ally, and object. I believe that Lee Sin should get different benefits for doing each different action. This idea has already been implemented by the cooldown system his W already has. I feel like this was a really harsh nerf, but one that was a step in the right direction. Lee Sin players should feel rewarded for choosing to jump to ally champions and discouraged from jumping to wards. Jumping to wards should remain an option, however it should be purely a mobility option. Also, after jumping to an object the ability to cast Iron Will should be disabled. Jumping to an ally champion should give bonus benefits. These benefits include reduced cooldown, ability to use Iron Will, and Shield for ally champion and Lee Sin. In this case self casting the ability has all of the same benefits as jumping to an ally without the mobility. I suggest that (5/10/15/20/25%) damage reduction added to Iron Will. This will allow Lee Sin to still be played as a Assassin, Fighter, or Tank.
This is mostly just food for thought. I would love to hear some feedback from players. To clarify this is to help Lee Sin scale into the late game better, by having more of a defined role in teamfights.