Do you people enjoy the new runes?
Let me know your thoughts.
Let me know your thoughts.
Yes
Old runes were so boring, only one or two ways to set runes/masteries for a champ
New ones are very enjoyable, I can try so many different things for a specific champ in a specific role, having so much fun theory craft and thinking about new ways to play
Totally in it [slayer-jinx-wink]
I love the new runes. They give so many ways to play a champion. And there are some runes that are heavily underestimated by the majority of the players, yet they are very strong in a, somewhat, non-traditional way. Like you can go sorcery with arcane comet on a mage and have more "traditional" power, or go with unsealed spellbook and secondary sorcery and have more utility, unsealed spellbook can be nuts. And its fun trying out all these different potential runepages. And im really waiting for when they also put some of the old removed summoner spells for unsealed spellbook users!
now it's just boring and everyone taking the gold + heal on takedown rune which causes winning teams to snowball even harder causing allot of games to end in 7/8 minutes
I also play a lot of ARAM, but from what ive seen, games that end in 7/8mins are about 1/10, which used to happen all the time. The rune you are talking about isnt so strong as you seemingly say it to be. Its good, yeah, but not awesome. 25 gold on a champion kill or assist is good, but at 10 mins you will have around 25 kills and assists combined, probably slightly more or slightly less, the gold you are getting from this rune is 625, which is 25 per kill/assist. Which again is good, but not awesome. And in patch 8.2 they intend to reduce it to 20 gold per kill/assist. But, as a matter of fact, champions in ARAM are completely random, so the heavy snow-balling with teams winning in 8-9 minutes always existed.
I only play in Abyss and I tend to agree with Hhaavviikk that Triumph is really good Rune for ARAM, almost mandatory for all champions (The power of Triumph comes from the healing, not the gold there imo). Even so I like the new Rune system; it just needs some balancing and maybe some new Runes to give more options to use. Unfortunately for us ARAM only players whatever balance Riot finds for Rift, it will most likely have some imbalance for us ARAM players to abuse. Currently one of those is Triumph. Another is apparently Dark Harvest, even though I don't use it personally.
Also, I have never had a match under 9 minutes length (My record is 9 min 4 seconds - a Poro king match only a little while ago - I think one of the enemies dropped afk for a while and that resulted in quick match). I don't think the Runes cause quick matches; after all everyone uses them and thus they are balanced in that way. The bad thing is that some runes are more balanced than others. ;)
[{quoted}](name=Baka Red,realm=EUNE,application-id=3ErqAdtq,discussion-id=tHbUFRol,comment-id=00030000,timestamp=2018-01-17T15:03:58.214+0000)
I only play in Abyss and I tend to agree with Hhaavviikk that Triumph is really good Rune for ARAM, almost mandatory for all champions (The power of Triumph comes from the healing, not the gold there imo). Even so I like the new Rune system; it just needs some balancing and maybe some new Runes to give more options to use. Unfortunately for us ARAM only players whatever balance Riot finds for Rift, it will most likely have some imbalance for us ARAM players to abuse. Currently one of those is Triumph. Another is apparently Dark Harvest, even though I don't use it personally.
Also, I have never had a match under 9 minutes length (My record is 9 min 4 seconds - a Poro king match only a little while ago - I think one of the enemies dropped afk for a while and that resulted in quick match). I don't think the Runes cause quick matches; after all everyone uses them and thus they are balanced in that way. The bad thing is that some runes are more balanced than others. ;)
As far as i know, RIOT is still working on the new runes, and i dont mean only the balancing. From what ive heard, they are preparing more runes, maybe even a new tree and some pretty neat changes on the existing ones. What i know for sure is, as i said above, that they are trying to implement removed summs into spellbook along with some "summs" exclusive to spellbook users. Maybe we get revive back?
Yes, that is true; Riot is working on it (For example there has been talking about new keystone for Bruisers in Dev Corner). They are still working on them and I hope they keep on working on them for a long while. I have high hopes for the Runes Reforged (and I like them already). There are some imbalances, but Riot is working on them and everything is 'okay' already, but they will be better (hopefully) soon.
I honestly like the new runes. The problem I have with them is that they need some fine tuning to be balanced, Kleptomancy being one of them.
Although, I do miss Fervor of Battle. I wish Riot would at least try to bring it back in some way.
I honestly like the new runes. The problem I have with them is that they need some fine tuning to be balanced, Kleptomancy being one of them.
Although, I do miss Fervor of Battle. I wish Riot would at least try to bring it back in some way.
Well, Press The Attack is replacing Fervor so
No AD stacks but more damages at the end of the third auto, almost same principle
No
as an ARAM only player no, runes are so limited now and I can no longer use fun rune pages 20% crit chance 38% Attack speed health + health regen full armor full CDR full mana regen
pages like these made allot of champions significantly more fun to play in ARAM, now it's just boring and everyone taking the gold + heal on takedown rune which causes winning teams to snowball even harder causing allot of games to end in 7/8 minutes, it's just boring
Remove Kleptomency and i'll be happy.
Yes. Say what you want about the people who can abuse certain keystones better (
), but I don't think I've seen so many champs viable at once. The game really seems like it's opening up and is much more flexible! The only ones that aren't THAT viable are the ones that don't really have a dedicated keystone for their playstyle. Or maybe I'm just getting better and more champs are viable for me.
What do you mean by "you people"
Yes and no.
Yes because I do think this type of rune system has amazing possibilities for creativity and versatility.
No because it needs significant balance changes to flush out its actual potential.