Camera Angle in the SR Visual Update Discussion

Whiskiz·11/4/2014, 2:19:06 AM·1 votes·509 views

In reference too what is said in: http://oce.leagueoflegends.com/en/news/game-updates/features/dev-blog-updating-summoners-rift "This change is aimed at making skill-shots more accurate as they approach the edges of the screen as well as slightly increasing the amount of camera space at the bottom of the screen."

Just above the thematic cohesion section.

Now "a bit more space at the bottom of the screen" would (slightly) help the problem of the serious view disadvantage when playing top side if you play mainly with the locked screen, but the thing is, why not just simply flip the world and the map for top-side team for example like Smite do? Regardless of which side you are on you easily get used to the mirrored side jungle, like you do in Smite. There, a big problem for alot of people easily solved.

Then instead of a small bandaid on the problem, it would make it completely even, you get the exact same camera angle/view distance no matter which side you start on, no more needing to use a wall hack program just to zoom out when playing top side just to get the same view distance "down" as the bottom team gets to see "up."

I heard somewhere Riot was saying the graphics on the reverse side aren't done at all, but said wall hack can actually reverse the camera angle already like this, some random person with a hack has already done it and although the graphics aren't (yet) polished, they are indeed there. And if a random person can make that angle with semi-graphical fidelity, imagine what the company of the most played game in the world can do, with their almost billion dollar annually revenue. So please don't say its not possible or there are no graphics for the reverse side (which could easily be made and/or worked on even if not.)

The only problem with said angle reverse with the hack is when you play in unlocked mode the screen scroll directions are also reversed and the map does not get reversed so its a bit too confusing, currently, but you can still zoom out really far instead but that slightly decreases minion last hitting as each one is a fair bit smaller to target at the perfect time, but still well worth it.

I seriously smh as to why this, or even anything, had not been done years ago already. Especially when i saw somewhere that someone had statistics to prove that the top-side team lost alot more games than the bottom side, coincidence? Not a chance. Also it might be fine for alot of people that play perma screen unlocked, but alot of people do have this problem, so many so that again no idea why it took years just to add "a bit more space at the bottom of the screen."

You guys at riot have no idea just how big this is, and how much it would mean to the new blood coming in let alone the vets that like to teamfight and fight the PvP in general in locked screen for more precise fights on the fly.

A reply from a community manager on Riots current thoughts on this would be much appreciated....

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