[{quoted}](name=Riot Reinboom,realm=NA,application-id=3ErqAdtq,discussion-id=tBvJEsfH,comment-id=000200000001,timestamp=2015-10-22T17:38:07.882+0000)
This is a healthy way of looking at it.
Executioner's Calling in particular is an interesting case. Its biggest failing is that its stat profile was very unique, with the only item on SR sharing its stat space being Infinity Edge.
Within that duality of purpose, because champions that utilize that stat profile will never give up Infinity Edge, it had no direct comparison. Nothing you would switch for it. The results of this duality of purpose is you had to make a stats optimization case on top of your "I need to deal with this situation case". For most people, what you were trading away just wasn't worth it then.
Grievous wounds on an item is fine (more fine than on champions I would argue, excepting assassins), but if it's ever an expectancy then what will actually happen with the lacks of Vladimir, Mundo, and similar is over time their healing amounts will just creep up and creep up until they get their identities back.
Sorry but the only character it really use to conter 100% of the itme is mundo
vas actually really hard to hit whit Executioner's Calling since he hurt alot whit his Q any way and her just lose 50% of the heal, and executioner calling stats where bad any way
It was super situational since the stats where bad and you really needed to take one place to get some heal reduction.
Why not make the % go like this : 0% whene full HP to 75% whene the enemie go 25% hp? (gaining slow reduction for every % you reduce to the enemie HP)
The prob whit low% hp Grievous wounds is that it only good to conter whene the enemie is low hp and ... the prob is that they heal themself so they are alwas almost full hp...