"Diversity" of the game

Mistro··2 votes·559 views

Since the assassins update and the mini rework of the jungle I've to say I can't fit into the meta. I've always played champions that were almost out of the meta, even so they were working pretty well until the last update. Since rankeds are the place for all the must-pick-or-ban champions I decided to focus on normal games for a while, 'cause I thought I could play (at least there) what I wanted to have fun. I was so damn wrong. People have fun playing what's broken and what let you win without even putting efford in it, while the enemy struggles to survive the whole game.

The toplaner is 8 times out of 10 a fighter that rely on his high stats or mobility to destroy everything that tries to stop his brainless splitpush (ex. Yasuo, Riven, Trynd, Irelia, Jax etc...). (I had to use the etc 'cause there are SO MANY examples of this that I'd lose the thread of the conversation listing them all.)

The junglers are those champions that you always forget to ban and make you do the [zombie-brand-facepalm] in the champ select cause you can predict how the game will go in the loading screen.

Mid is the place for champions with wave clear that lets you always have a high farm pushing the enemy under his tower and becoming ungankable unless you go too aggressive; while the enemy farms under the tower they are free to roam and snowball a second lane. (It's not a casuality that Viktor, Ekko, Anivia, Ahri, Orianna + every new assassin have always been good picks in every season and in every matchup.)

Since we have only 6 bans and we have to take out the garbage, the marksman has always the possibility to pick the SAME champion every game. He can choose between the god tiers Vayne, Cait, Twitch and Jhin which fit in every team comp and outscales every other adc.

Let's talk about the support. What's better than killing the enemy to help your team? Am I right Brand? Zyra what do you think? Vel'Koz and Karma are out for a walk and can't answer now, but I'm sure they would agree.

Summing up the game goes like this: Top: the one that gets the first kill wins the lane and starts with the dives. In case the winner leaves the lane trying to help his team, the enemy starts with the spitpush, becoming a threat for the inhibitor (hi Yas :) ). Mid: who pushes faster has more chances to win the game roaming, while who's stuck under his tower is blamed for not following. Jungler: the jungler is the wild card of the team, if he plays in a proper way he can get fed without too many risks. This is why it is so frustrating being against champions like Rengar and Yi: you know they'll get fed and you can't stop them. Bot: here is where the jungler can make a significant work to save the game from an enemy Cait or Jinx (please if you are the jungler camp the shit out of them if you want to have a chance), but usually wins the lane who has the highest damage output support.

More and more often after a lost teamfight I think "we'd need 5 exhaust to beat them", cause I feel that nowadays the victory key for teamfights is the damage output and not the outplay potential.

I want to point out that I've been playing for 3 years a lot of hours everyday, I survived the tank meta, the juggernaut meta and the Yasuo meta, but in this period I'm losing the will to play due to how the things are going and the lack of diversity in the game, and I feel this is what programmers should want to avoid. Thanks for reading this far (only if you didn't skip the central points just to read the conclusion, in that case you're a bad person) and let me know what do you think about my thoughts.

2 Comments

ChíckenDaddy1 votes

Urgot play this adorable creature and laugh as all the rivens and yasuos rage.

2Charmnot2Charm1 votes

Hecarim is on my perma ban list.

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