Syndra Rework Suggestions

Voracity··1 votes·269 views

Syndra Rework 1 Syndra Prologue Hi everyone. I play league since 2012 and i have been a fan of Syndra's Lore, Abilities and overall a fan of the champion itself. She has been my favorite champion ever since she came out and i have been playing her Non-Stop for the past few years and has been my top played champion in my accounts ever since (except my main one for the past year). She is an extremely fun to play champion to me and i loved every second of playing her. Besides all the -fun and games-, Syndra is an extremely strong champion to play if played -right- but ever since the major mage update she has been a little bit too strong, making her an ''Ultimate Spam Machine'' in late game. I've been thinking about an update on her kit for the past few days and tried to calculate the damage/scaling/cooldowns/mana costs so it doesn't feel overpowered or underpowered (always depending on the level of skill a player has) so here it is:


Syndra Rework 2Syndra

Abilities

Transcendent

Dark Sphere: Sphere's lifetime is increased to 8 seconds . NEW: Spheres deal 200% Bonus Damage to the enemies in the center

Force of Will: Deals 20% Bonus True Damage. NEW: Force of will is now a stacking ability (Like Taric's Q). Force of will now allows Syndra to pick up 2 extra targets (Minion/Jungle Monster/Dark Sphere) depending on how many stacks she has (max 3) and she is able to throw them one by one to increase the slow duration and slightly her damage (will explain later)

Scatter the Weak: Scatter the Weak's Spell width is increased by 50% NEW: Pushing an enemy onto a wall (without a sphere touching him) will stun them for 0.5 seconds

Unleashed Power: Spell range is increased to by 75 NEW: Balls thrown cap is increased from 7 to 12


Dark Sphere Cooldown changed from -4 seconds- at all levels to -4 > 3.75 > 3.50 > 3.25 > 3 seconds- Mana Cost changed from 40 > 50 > 60 > 70 > 80 to 40 > 50 > 55 > 60 > 65 Damage Reduced from 50 > 95 > 140 > 185 > 230 (+65) to 45 > 80 > 125 > 170 > 210 (+50%) NEW: Dark Spheres deal 150% Bonus Magic damage in the center

Force of Will Cooldown Stays the same Mana Cost Stays the same Damage Stays the same Slow Stays the same Slow duration reduced from 1.5 seconds to 1.25 NEW: (applies if the ability is maxed) Syndra grabs 2 extra targets (Minion/Jungle Monster/Dark Sphere) depending on how many stacks she has (Stacking cooldown is the same as the ability's cooldown). Syndra can throw the targets grabbed, one by one increasing the slow duration and her damage slightly. The extra targets will only deal 10% of the damage. True Damage is equal to 20% of the damage dealt. The first target thrown will always be a Dark sphere. Force of Will, will reset any dark sphere's lifetime.

Scatter the Weak Damage Stays the same Cooldown Stays the same Mana Cost changed from 50 at all levels to 50 > 55 > 60 > 65 > 70 Stun Duration decreased from 1.5 seconds to 1 second NEW: For each Dark sphere hit, the target will be stunned for an additional 0.25 seconds

Unleashed Power Damage Per Sphere reduced from 90 > 135 > 180 (+20%) to 75 > 110 > 160 (+25%) Minimum total Damage reduced from 270 > 405 > 540 to 225 > 330 > 480 NEW: Every 6th Dark Sphere thrown, will explode on impact dealing AOE Magic Damage around the target. The exploding sphere will deal 150 > 300 > 450 (+40%) Magic Damage to enemies around the target. The targeted enemy will only take 10% > 15% > 20% Magic Damage from this explosion. Exploded Dark Spheres will disappear.

Maxing this ability will increase it's range by 75 NEW: Total Spheres Thrown cap increased from 7 to 12


Syndra Rework 3Syndra Thoughts: As i said earlier, Syndra became a very strong control mage in 1 patch and has been a very strong pick ever since. In my opinion she was always a very aggressive and defensive mage but many people did not pay so much attention to her since other champions like veigar or viktor did the same job and better. After the Major Mage update, when syndra could grab 3 targets and stun a whole team with no big effort whatsoever, her pick and win rate increased drastically. Few weeks later though she got nerfed and that featured was removed from the game due to it's very unfair use and got replaced with the Bonus True Damage. Ever since that featured was removed, players started using Syndra as an ''Ultimate Spam Bot''. Summoning dark spheres here and there and throw them all at once, deleting targets with no much effort. The changes i added to her ultimate made me feel like she's less of an effortless ult spam bot and more of a more effective and skilled champion to play. She basically now needs many more Dark Spheres to deal that much damage and it's harder to do so now that the cap is increased from 7 to 12. The Bonus Damage on explosion might be a little too much to add too but i just wanted to see what other players think of that. So what i was thinking when adding those changes on her Dark Spheres when i just said she feels like an effortless spam bot earlier? It's true she does feel like an effortless ult spam bot, but the changes on her dark spheres were added just so she can summon them more often but deal less damage on impact. If the Player is good enough to summon a dark sphere exactly onto an enemy then they will be rewarded with some extra damage. The cooldown was reduced just so she could throw more Spheres onto an enemy (which is why the cap was increased to 12) but that does take effort unlike the current Syndra. It takes a ton of mana and patient to create that very satisfying damage, plus if she wants to keep her dark spheres around to stack for her ultimate she will have to use other abilities (Force of Will) to do so.


Syndra Rework 4Syndra Regards I loved working on something like that even though it will probably never come true but i would still like to read your comments and see if you agree or not, and if not, give an example of what would fit more in her kit. Thank you for reading and please leave a feedback. Babai Syndra


2 Comments

chipndip12 votes

She doesn't need a rework, though. She's a burst mage with a good deal of skill expression, strong burst, clear weaknesses...the whole shebang. Why would she need a rework at all?

Hovering Hentai1 votes

People don't really understand that the reason burst mages like Syndra, Veigar and Annie have such strong ults is so they can instantly shut down a fed enemy carry

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