Either make Iceborn Gauntlet melee only or nerf Ezreal’s synergy with the item
Ezreal is the second most played adc right now for a reason. He is very safe in lane and team fights thanks to his arcane shift, he has long range thanks to his spells being his damage instead of auto attacks, and he builds different items than most other adcs which seems to be his biggest problem at the moment.
Ever since Ezreal’s ap build got nerfed every Ezreal player now rushes iceborn. This item is so frustrating to anyone that plays against Ezreal because it removes the skill needed to play Ezreal.
Ezreal’s only downside to his kit is that he needs to land his skill shot abilities to dish out his damage, but Iceborn gauntlet allows him to create slowing zones where if a champion doesn’t have a dash they are guaranteed to be hit by Ezreal’s abilities.
It wouldn’t be so bad if this item (which is supposed to be a tank item) didn’t allow him to do massive damage, but it has a built in damage on the passive making the item gold efficient beyond comprehension.
Armor, health, damage, and an aoe slow zone allows Ezreal to safely sling spells in team fights with little fear, and should he be caught out by an AD assassin he can tank their burst thanks to this item and just arcane shift to safety before slinging more spells away.
TL:DR
Iceborn Gauntlet is a TANK item and is being abused by Ezreal allowing him a skill free gameplay style where missing skill shots no longer becomes a problem.
A fix would be to make Iceborn Gauntlet melee only passive (like Titanic Hydra) or nerf Ezreal altogether and keep the item the way it is.