Cinderhulk Enchantment kinda overpowered?
So you cant deny Cinderhulk as a whole just stomps on every other jungle item effectively making champs like a
walking around with 5142 hp health with randuins, warmogs,Cinderhulk ninja tabi, Trinity Force and Black cleaver , and elixir of ruin , making her unkillable while still dealing sustained damage . My point is why not just increase the base health of the Cinderhulk effectively giving a good (around 600-700) still being a good tank item but at the same time it would stop people from stacking hp . Alternatively why not buff the other Jungle enchantments , mainly the Warrior and Magus since these are the items that severely fall behind in the late game ( Magus not so much but still) while Cinderhulk and Devouerer scale great , cinderhulk being a safe scaling enchantment and Devouerer being high risk, high reward enchantment.
Accepting CONSTRUCTIVE CRITICISM from the forums though i wish a Rioter would be the one who answers.