Bard's Movement speed buff and tunnels

Areadriene·3/7/2015, 10:15:59 AM·1 votes·1,977 views

So reading the description of his Caretaker Shrines ability they grant 50% movement speed for 1.5 seconds and His tunnel theoretically can go from the outside wall of your base to the opposing base according to the Q&A. So what happens when a Bard is on a team with Hecarim who has distortion Boots of Mobility, Zephyr, Phantom Dancer, Youmuu's Ghostblade, Statik Shiv, and Trinity Force equipped? Bard could line up the Shrines right in front of his tunnel, Hecariim would use Teleport on the Shrine or the tower behind it, cast Ghost, run through all 3 Shrines, cast his E ability and activate the Active Ability of Youmuu's Ghostblade for a total movement speed buff of 294% on top of any flat movement speed buffs from boots and any % movement speed increases from masteries and Quintesences? Hecarim's Movement Speed would jump from approximately 515 base to 1,514 (2.94*515). Then his passive give him 299 bonus attack damage because that is 30% of the 1,000 bonus movement speed he would have at that point. Essentially he would hit a turret or player for roughly 1k damage when considering the armor penetration from Youmuu's Ghostblade. This is just the first hit though, then you have his damage over time skill and his Q for damage in a circle around him as well and his R to escape all within 10 to 12 seconds maximum if you hit R as soon as that person is dead or your Q attack was used. I see some insane combos being created with stacking movement speed buffs from Bard's Caretaker Shrines and a movement speed build like Hecarim's you could see a whole team defending their inhibitor and be penta killed in 20 seconds or less by a wild charging Hecarim. Even if the shrine movement speed buffs don't stack this could be augmented by spacing them approximately 3 seconds away from the tunnel so his E ability has time to reach the full 75% bonus and then Hecarim would still have a 270% speed bonus.

Just my two sense, I would appreciate any feedback. PS: Don't hate if they find a way to nerf this possible scenario because I know I would use this strategy every time I want to dive the Inhibitor turret or to take out unsuspecting defenders in a matter of seconds.

1 Comments

Trash MammaI3/7/2015, 12:13:32 PM1 votes

Not really, it'll just be apart of their comp which in turn worked out really well. It'd be no different from having a zilean or orianna speed them up