why the changes on azir why not buff him
Azir sits at a win rate of 42.47% the lowest of all mid laners lower than mord and urgot https://champion.gg/statistics/#?sortBy=general.winPercent&order=descend&roleSort=Middle
Azir's win rate has never gone over 50% since release yet he was gutted and made worse http://www.leagueofgraphs.com/champions/stats/azir
People seem to like to say that Azir was a highly contested pick and was pick or ban but when he was the strongest his pick rate was 2% http://www.lolking.net/champions/azir#statistics
This is a quote from Riot Meddler "Azir's kit is sufficiently difficult to learn that it doesn't seem to currently be possible to put him in a spot where he's sufficiently balanced for experienced players without being extremely inaccessible to people unfamiliar with him. Learning curve and skill ceiling are great of course, in this case Azir's skill floor's too punishing though. Current intent is to look at ways to make him somewhat more accessible, with if needs be, some nerfs to his top end if those changes buff him there too."
You tell me what you think this means it looks like he wants to make Azir more accessible which sounds a whole like making him easier to learn i don't get why Riot wants to make him more accessible a lot of people are drawn to this champ because of the complex kit he offers there should be a distinction between champs easy to pick up
compared to champs that take time and dedication 
What i would like to close on is that every champ doesn't need to be easy to play azir does not need a rework give him buffs and let players who take time to master him have the rewards for their hard work tell me what you guys think i would love for some responses to what i have to say whether you agree or disagree keep it civil thank you for reading this whole post CYAAAA [slayer-jinx-catface]
because pro are good at playing them low elo players have bad win rates on these champs