why not set runes in game instead of at pick/ban phase
How many players forgot to set runes before the game ? How many defeats must be sustained due to heated disputes during the selection of the optimal setup, during which you can accidentally forget or not have time to choose the runes? if we can choose the runes before we leave the fountain at the beginning of the game, we can shorten the pick / bang phase, as well as give the opportunity to devote the time needed to choose a hero to choose a hero, rather than the agonizing throws between the absolute hat and manaflow band
Maybe this will resemble the solutions of the developers of other games, but you could also think about the runes, which you can select after a certain time in the game, thus eliminating players from unnecessary items like hours that do not work until 10 minutes, and providing other interesting opportunities for new or old runes