Can we get any QoL changes to Malzahar?
Hello, Malzahar main here. I know that he was basically the poster-boy for the Mage update a couple seasons back, but I feel the magic of his playability has gone down significantly.
His early game is very rough even with stuff like "minion dematerializer," mostly because the duration and damage of his** E "Malefic Visions"** short and weak. This also makes him significantly mana hungry due to the rotation of minions sometimes not connecting with its "bounce" effect. I do like that it can be refreshed with Malzahar's** Q "Call of the Void,**" but farming with this is not ideal in the slightest because it exhausts so much mana.
Pairing that with the fact that his** W "Void Swarm"** spawns a variable amount of voidlings that can all be killed with 1 AoE ability that he constantly has to recast in order to farm. His voidlings have lower survivability than Zyra's plants. ( It almost makes me miss his old "Null Zone," because it could slow and was at least more useful in his ability to farm. Back in Season 1, I used to believe all Void champions had a slow and silence anyway. RIP Kassadin. )
You can't 1v1 anyone at level 2 like most champions today, I get that he's a control champ but he doesn't control much with his arsenal until mid-game. (OR LATE, if you're behind - but it might be too late! ) So even if you'd like to do something about
and
invading your jungler, you can't do anything but watch and harass or ignore it by continuing to farm.
His Q is great in stopping most caster-type champions, but not champions with abilities that persist like
"Reaping Slash/Blade's Reach" or
' "Abscond / Abduct" mid-cast. (Why do they persist anyway instead of being stopped immediately with Silence or Malzahar's ultimate on them? )
For whatever reason, I see people wiggling out of Malzahar's R "Nether Grasp" and I don't understand why. There's no QSS on them, they aren't Gangplank or Rengar, they just manage to force click out or something. I think this is a bug with certain champs with "ghosting" abilities.
Void shift is neat in that it sort of gives you a body condom to lane with, but laning against a gap-closer champ early game rends it pointless because he's so slow.
(Speaking of which and maybe I've been the only one to have thought this, but why does Malzahar have unit collision anyway? You can literally see him flying over minions in lane - same as
. There is nothing more immersion breaking than watching him fly to lane only to later have a seizure sandwiched between minions! WHY DO THE FLYING CHAMPIONS OF THIS GAME HAVE UNIT COLLISON? IT'S CAUSED ME MORE DEATHS THAN CLEARING WARDS!!!
and
ignore unit collision for some reason. Fizz I can understand because he's a slimy fish person but Kass... )
Sorry, thoughts from a frustrated Malzahar main. He just feels very clunky to me now.