So why has maokai not recieved a giant nerf yet?

KevPlusFat4Eva··4 votes·1,919 views

Aoe, cc, unkillable, makes the whole team tanky, hardly any counter plays, where are the nerfs in this one? no matter how hard you shut him down. seems like he just w's into a team fight onto whoever and the whole team gets destroyed by him

14 Comments

Salidfingers5 votes

V4.17: Vengeful Maelstrom.png Vengeful Maelstrom Maximum bonus damage reduced to 100 / 150 / 200 from 200 / 250 / 300. V4.14:

Twisted Advance.png Twisted Advance Base magic damage reduced to 9/10/11/12/13% maximum health from 9/10.5/12/13.5/15%. Vengeful Maelstrom.png Vengeful Maelstrom Added a maximum duration of 10 seconds.

Looks to me he already had

Marthian1 votes

those don't touch upon his major issues. Damage wasn't what made him powerful. (however, he was still doing too much) He's a tank with one of the best engages in the game.

Twisted advance is a free root+engage. Nothing you can do about it except stay away (bad counterplay)

And even 10 seconds for an ult that gives everyone a ton of invisible defense is still absurdly amazing. Most teamfights don't last longer than 10 seconds.

Sightless664 votes

Twisted engage has always been that. Heck, it used to actually have a longer range before the rework. As for no counterplay, the range is not nearly as good as other engages. That does constitute counterplay, because stopping the engage does not require to be unreasonably far away.

In his rework, Maokai got significantly more W damage and he got a sticky ult. Because the damage is not core to his identity, it's the first thing that's going to be targeted. Given that his base damages are still quite good, I'd wager they can still afford to tune more in that direction before hitting his core concepts.

Knight SoIaire 1 votes

riot said that they wont gut anything popular in lcs till worlds because they dont want to change picks that lcs players use right before the tournament

Marthian1 votes

LCS is over now though.

Knight SoIaire 1 votes

lcs ended 30 sec ago its time to dump all the patches that we totaly tested on pbe to live oh wait

Narasimha3 votes
  1. He's extremely mana hungry. And once he goes oom, he's completely useless.
  2. He is a tank. Look at his damages. They are not a threat
  3. Maokai has been around for a WHILE. If you're complaining about him now, you just want to QQ for no reason.
Pinker 102 votes

Considering the only change he's recieved in 3 years is to have his ult move, which as someone who's enjoyed playing him for over a year still not sure if that was intended to be a buff or a QoL, Never.

Salidfingers3 votes

V4.11:

Arcane Smash.png Arcane Smash Mana cost reduced to 45 from 55. Slow duration reduced to 1.5 seconds from 2. Twisted Advance.png Twisted Advance Cast time removed. Mana cost reduced to 75 at all ranks from 75 / 80 / 85 / 90 / 95. Cooldown reduced to 13 / 12 / 11 / 10 / 9 from 13 at all ranks. Damage changed to 9 / 10.5 / 12 / / 13.5 / 15 % (+4% per 100 AP) of target's maximum health from 80 / 115 / 150 / 185 / 220 (+80% AP). Maximum damage of 300 versus minions and monsters. Cast range reduced to 525 from 650. Sapling Toss.png Sapling Toss Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110. Base impact damage reduced to 40 / 60 / 80 / 100 / 120 from 40 / 75 / 110 / 145 / 180. Base explosion damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280. Explosion now slows enemies hit by 50% for 1 second. Movement speed changed to 450 (+Maokai's bonus MS) from 475. Vengeful Maelstrom.png Vengeful Maelstrom Is now self-cast and circles Maokai in an area of effect from being ground-targeted area of effect. Activation mana cost reduced to 40 from 75. Radius reduced to 475 from 550. Mitigated damage is now displayed with floating text, similar to damage mitigated by shields.

The only noticeable change was his ultimate, over all he got buffed. Which i thought he needed.

Pinker 102 votes

I actually prefered mao before the changes. the only one i honestly thought was overly useful was sapling's slow. The ult change was flat out unnecessary. I played mao for over a season without it, and it wasn't exactly hard to use it to do exactly the same thing it does now.

Only difference is people with little/no situational awareness and vision control can use mao's ult now.

As to the actual topic, still laughin

Salidfingers1 votes

Fair enough, I wont debate with a Mao main. I dabble mao only vs a few select picks.

Kledy McKledFace1 votes

Because he was trash so long! He clearly needs a nerf but not before season 5. Riot will wait for season 5 to see how their items/masteries/ gameplay cahnges will affect the meta and champions/positions.

But some1 theyr eally should nerf is alistar --> 100% PBR in LCS? wtf Alistar was very viable before his massive buff... nor was maokai

Skia Asteri1 votes

But some1 theyr eally should nerf is alistar --> 100% PBR in LCS? wtf Alistar was very viable before his massive buff... nor was maokai

They fixed Alister the patch after the one the Worlds was played on.

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