Alas for the anti-Yasuo circlejerk, the sudden winrate rise might be due to a bug

JustMonika13··2 votes·184 views

https://www.youtube.com/watch?v=_IVjbOWvoqk In short, in the usual e > 3rd q > aa > ult combo, there is actually a second instantaneous aa before the ult, which obviously allows for a boatload more damage if Fervor's stacked up, there are any fire drags, and or he has any buffs (mainly red buff) or items that do extra on hit damage (mostly Tri-force Sheen).

"But you filthy Yasuo player, what if it's because in the clip where he's demonstrating the bug he has 1.7 attack speed!?"

Correct me if I am wrong, but I am pretty sure Yasuo's knock up lasts a second, and there is no auto attack animation before the ult. For two auto attacks with a 1.7 AS, his knock up would need to last at least approx. 1.3 seconds. At any rate, I haven't noticed a second auto attack in other AS heavy builds (PD > BotRK with full AS Reds and Quints) before this patch. Either way, I am going to test it out for myself in a custom with no AS besides runes and Ill come back to tell if the bug is true or false (which will result in me getting called stupid).

1 Comments

JustMonika131 votes

Turns out thinking about trying to do it for footage makes it that much harder, probably because I am thinking about doing it. Also turns out that Yasuo does not have the sufficient AS for the AA after E > 3rd Q until levels 11-ish with full AS Reds and Quints? Anyways, I mistakenly did it without the AA after E > 3rd Q around level 12-ish and decided to slow-mo that shit. Turns out, there is an extra instance of damage somewhere at the beginning of the Ult animation, when I did not auto-attack at all. Ill turn it into a gif right after I try again.

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