5/19/2015 The Day Everybody Started Complaining About Vayne Again.

Sicclord··1 votes·663 views

http://na.leagueoflegends.com/en/news/game-updates/patch/patch-59-notes

New Attack Move Functionality

Something we've been tinkering with in the workshop - a small functional addition to the attack move command (commonly bound as shift + right click or A + left click). The explanation goes like this: whenever you issue an attack move command on the ground, your champion moves toward that location while automatically attacking anything they encounter along the way.

This is unchanged. Don't worry about it.

The other scenario is if you issue an attack move command on the ground and there are targets (minions, monsters, champions, etc) in your immediate attack range. In this case, your champion won't even move - they'd just attack the closest thing. Here we're adding one small tweak to the attack move targeting mechanism called attack move on cursor. What this option does is make it so that if there are multiple targets in your immediate attack range, rather than attacking the closest target, your champ will attack the target closest to your cursor.

** Functionally this means if you're Vayne trying to use attack move to hit an enemy Caitlyn with two stacks of silver bolts, but you miss her model by 3 pixels and click the ground, you won't take your frustrations out on that nearby minion hugging your left kidney.** Or if you're being chased by two baddies side by side, this change allows you to clarify your targeting intentions quickly while still tapping into the speed of attack move ground click kiting (say that three times fast).

If you're not a fan of this change, you can toggle it off in the menus. We're just trying to get as much coverage as possible so we can iterate based on feedback if need be (or if this has unforeseen consequences, we can just toggle it off). 

newATTACK MOVE ON CURSOR We've added a new feature, "Attack Move on Cursor," that will attempt to attack move the target nearest your cursor if you target the ground near them. If no target is found, you will attack the nearest target as normal (or move to the targeted area if no targets are nearby at all). SO MUCH CHANGE AVERSION You can toggle this feature off in the options menu. We could have shipped this already off, but we know people are lazy and then we won't get feedback and that's really no good.

** Functionally this means if you're Vayne trying to use attack move to hit an enemy Caitlyn with two stacks of silver bolts, but you miss her model by 3 pixels and click the ground, you won't take your frustrations out on that nearby minion hugging your left kidney.**

** Functionally this means if you're Vayne trying to use attack move to hit an enemy Caitlyn with two stacks of silver bolts, but you miss her model by 3 pixels and click the ground, you won't take your frustrations out on that nearby minion hugging your left kidney.**

** Functionally this means if you're Vayne trying to use attack move to hit an enemy Caitlyn with two stacks of silver bolts, but you miss her model by 3 pixels and click the ground, you won't take your frustrations out on that nearby minion hugging your left kidney.**

1 Comments

Marthian1 votes

This has been around for awhile? And it wasn't the change that caused Vayne to become dominant. It was meta shifts, lack of a early game weakness, too many play making tools, and BoRK being the best item to rush on her (not to mention the build path is so good for laning.)

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