Quinn Rework Idea

ThunderThighs10··1 votes·405 views

Disclaimer: I love Quinn and who she is as a champion right now. She is argueably very balanced yet unpopular. The reason I feel for mentioning rework of her abilities is because I feel like her lore stands out to me and that there are so many options for reworking her while not changing who she is a a champion AND keeping a familiar touch to who she is.

First thing's first, although her passive is very nice when it comes to trading, it's extremely predictable and actually can be used to lure quinn into ganks while in lane when done properly. It also has times where it will target minions in the heat of battle or soon as you hit your vault and consume its harrier mark, the passive will proc and you will waste it thus ruining an effective combo. (This easily happens quite a few times through out a game)

To address this I feel like quinns passive should become more reliable, and what better way than to address her late game stats? When more than one enemy champion is within 650 she gains a stacking buff of increased damage depending on how many enemy champions are within the area increasing attack damage by 7% (for two total players) 8% (three),9% (four),and 10% for all 5 players within the 650 radius. (11% for hexakill) This would help strengthen her teamfighting ability which is lackluster as she usually is closer in due to her small attack range currently.

Her Q would still be a blind but instead it would be a small aoe where Valor swoops down and passes by very quickly, scratching at the enemies faces. It would look like valor flies up and descends onto an area much similar in radius to brands flame pilar.

Next her W would still prioritize vision, instead now it would work in the way where as valor sweeps the area in front of her (larger area) in a kind of boomerang action. Valor quickly launches off of her arm and sweeps the area in front of her. As a passive effect, with every level she gains increased movement speed.

Her E would be where she nimbly does a handspring in the target direction, after she takes aim momentarily and gains increased damage on her next auto attack. (I can't decide whenever this should be used to hop over walls or not)

Finally for the ultimate, quinn chooses a specific enemy where as valor will viciously attack four times to deal 375 base damage plus .7 AD. This is point and click and is not a skillshot (This one I'm sceptical about) Where as it acts like fioras ultimate but instead only affecting one enemy champion, causing you to temporarily become invunerable during the short duration.

I greatly encourage criticism to any of the ideas and I don't expect people to take this seriously. I just thought it would be nice to see some change in her as she isen't a very popular champion to play and is almost never played in ranked because of her suicide bomber ultimate. I love a good challenge and so this is one of my favorite character to play lol. Thanks for reading this and I look forward to what you guys think.

3 Comments

ModWulf Helhammer1 votes

You took almost every aspect of Quinn's kit and completely got rid of it, destroying completely what Quinn is. (also, 650 range on the passive? Quinn's AA range is only 525)

ThunderThighs101 votes

I disagree, her W's primary role is to provide vision, her E is to gain a burst of mobility and immediatly afterward a damage burst (from harrier) and her q is still an aoe blind. The only thing that was completly changed from the previous kit was her ultimate which would put her way too close to the enemy exposing her to a quick shutdown easily. As much as a toggle idea would of been nice it would of just been a rip off of nidalee. I'm not sure about the R still but I know it definitly needs a change as it just isen't practical anymore.

ThunderThighs101 votes

I don't understand your point about her auto attack range as it's entirely different from the idea of the passive....

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