RIOT: Jayce your 100th Champ is struggling but a small tweak can make him perfect.
Hello, my name is Qrayons and I have been playing League of Legends since season 3. My favorite champion is
Jayce and I have a few requests I would like you to consider. It is a very well known fact that Jayce is struggling in the current Meta and this is due to the requirement of a tank/Juggernaut top champ (most of the time) to complete a team comp. His Kit is very well designed for that of an AD assasin, however his ability to do that is greatly hindered by his mana costs forcing him so sacrifice his early game damage for a manamune
.
Taking this into consideration I began to try out different build paths that may make him relevant in the current meta. Starting essence reaver into a trinity force has proved to be an extremely strong build start that rewards highly skilled jayce players who know how to conserve mana. If this Build does prove to be much better I have a few suggestions for MINOR changes to his kit that would make each bring him into viability again while keeping him in check. Below is the attached file with possible changes that would bring much more quality of life to us 3 or so jayce mains in the world (RIP S3 jayce) with one of them input. these are options only one would be applied.
- “It is hammer time!” –Jayce’s Hammer Q is now a Short range skill jump making him able to leap over small walls and disengage from ganks.
- “I mean why not”- Jayce’s Hammer Q is now able to apply on hit effects as we at riot realize that him flipping to auto attack with his hammer should actually bring the hammer down. This includes things like sheen or maybe even rapid fire canon or static shyv if you are feeling feisty. If this change was made The direct target would be the only one taking the on hit effect the aoe would remain the same.
- “Can’t touch this”- Jayce’s Hammer form W provides a 20% slow in the aoe for .5/.75/1/1.5 seconds. This would allow him to get off one more auto attack in his all in balls to the walls combo that would stop many future heart attacks of singed’s running ignite and getting away with 20 hp after a gank.
- “Can’t touch this V2” – Jayce’s Cannon E provides a 20% slow over .75/1/1.25/1.5 seconds.
- “So this is what the future looks like”- Jayce’s hyper charge now deals Bonus Magic damage equal to 10/25/50/100 +25% AD when his attacks pass through his Cannon form E
- “Oh hey a passive” –Jayce’s Passive armor and magic resist now can scale with Bonus Armor and Magic resist. Jayce’s armor reduction on his first Cannon auto now scales with armor Penetration.
- Lastly I would suggest reduction in mana costs on Jayce’s hammer Q. He is already going in man mode with no escape at least cut the guy some slack on being able to do so after he lands a sweet 360 No scope E-Q and steals dragon. I would suggest just 10 mana less at all levels considering all he needs to finish the job sometimes is just that one last Q.