[{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=s6x4AHL1,comment-id=00010000,timestamp=2019-11-15T22:56:35.216+0000)
@locked by mastery. Champion mastery does not exactly serve as a great indicator of skill. You would also need to adjust champion swap as not being able to select picks to trade with low mastery would be a drag.
That is exactly my point: you must enforce a differences between Normal and Ranked and have players to prepare for it. You can use normal games to build up your own pool of champs and THEN go Ranked. You can get m6 in about a month and during this time you will have the chance to play vs different mach-ups gaining experience and knowledge. I dont care if it takes 6 months or more, again RANKED must mean something. Also because you HAVE to prepare an account to go ranked this will reduce fake accounts used to sell wins, inting, smurfing, boosting and all the SHIT that is going on on LOL. A BAN will mean something again.
@individual stats. MMR and Elo are mathematical systems build around probability and statistical concepts. You can use stats but they have to be designed correct to not incentivize behavior that negatively impacts winning. Sadly, in league that's almost impossible to separate because of how stats generate. Not all classes value KDA equally and all champions value it differently, so you can make it off player population and do it on a curve, which is RNG and unreliable due to popularity impacting generated values. Or on a base value which is abusable the moment it becomes public information. Basicaly all in game stats are easyer to pad then to win the game with, spamming takes less effort then using the ability for its best case.
No matter what is your role a negative KDA (kills and assists/deaths) is the result of bad decisions and lack of knowledge, a positive KDA means you are doing good either as a carry, a support or a jungler/top. Same having a 0 vision score, low cs etc. Your team feeding, you play safe you keep your performance optimal, they will lose LP you will gain LP.
You get more CC from spamming
's fear. However you team might be relying on you to use it to peel a
or cancel a
R. A bad player will cast it on any target the moment its in range then throw E. A better player will hold the ability if its not the ideal usage. Resulting in the worse player having better CC score but lower impact because ability's on CD present no threat.
who hits R every time its off cd has higher damage from that ability then the one who hold its for securing otherwise escaped kills or to help teammates win a fight.
The main problem is ONLY if the player in question doesn't know how the champion he's using works and how to maximize the efficiency of his kit; Know other champions and hold on the use of abilities require a bit of experience, but that's why we have different divisions.
The core MM issues are the unreliability of Population/the inconsistencies of human behavior. The game-play experience is not a factor, close or one sided are not big deals to a Elo biased system because individual games are not valued as much as trends in play. I would say that the main issues and frustrations that people have tend to be about behavior systems not identifying and removing toxic accounts and unavoidable issues in skill gaps made from high uncertainty games and Riots excessively large duo range.
You fix population unreliability enforecing rules, RANKED are not just another way to spend time, RANKED are for people who believe in the game. You ask player to prepare for ranked i bet 90% of trolls will stop playing ranked immediately... A DREAM!
End of the day every match with a game losing player is one that your more likely to be favored to win. 1 slot on your team is you, always. so the 4/9 vs 5/9 is a pretty wide gap of games over time your gonna get a win. Just more dramatic when that idiot player is one of your 4 teamamtes.
The chance to play with that idiot is too random and too high in low ELO. Again, you wanna keep MM system as it is? fine, but at least set barriers at the entrance. RANKED is not for everybody.