Bruiser/Anti-Carry Thresh Top Viability
Hello GD,
I was wondering on your opinions on the viability of a Bruiser/Anti-Carry Thresh top, because I've had both mixed results and mixed views from playing that role. Below I'll briefly state what i see as the pros and cons of the Chain Warden filling this role.
Pros:
- Thresh's Kit contains an ungodly amount of CC and Utility.
- Bruiser/Anti-Carry Thresh is more costly to build against due to having hybrid damage.
- Passive allows for almost infinitely scaling armor and AP as the game progresses.
- Unique AA animation is relatively simple to cancel.
- Unusual Pick
- Respectable AP Scalings on abilities
- Thrives against AD Heavy Comps
Cons:
- No innate escapes
- Low base stats compared to many other top lane champions
- Basic Attack wind-up only reduced by 0.25%/ 1 attack speed, as opposed to the standard 1%/1 attack Speed. Making orb walking slightly more difficult as compared to other ranged champs.
- Needs a competent team to be effective after lane phase.
- Low Base Movement Speed.
- Innately Terrible Waveclear.
- No Armour/Lvl
Soul Drop Algorithm for smaller creeps: "The drop rate for souls from small minions is 33%. However, the probability adjusts dynamically. If you are above or below your expected quota of soul drops from small minions, the probability lowers or rises by a small amount until you are back at your quota of drops. It is worth stressing that this only takes into account souls dropped, and not souls collected." Souce : http://leagueoflegends.wikia.com/wiki/Thresh
Why Thresh Top? As Thresh's passive isn't really affected by solo-laning as opposed to duo-laning, he has no seemingly good reason to go top over support, and as he would be in a solo lane, his abilities couldn't be as frequently followed up on unless the jungle sat top lane. However, I'd argue Thresh's viability as a solo-laner comes from:
- The relative ease at which he can feed his jungler (Due to his plethora of cc abilities), which will then affect all lanes, buffs, and objectives around the map. (As opposed to having to feed either his Marksman or jungle.
- His strong disengages and relative safety in melee lanes which require the enemy champion to use their abilities to deal the majority of their damage. (ie: Riven)