When teemo is finally going to get some love?
Hello, Riot just finished reworking evelynn and that makes it the perfect time in my opinion to discuss future champion reworks, and yes I'm speaking about the root of all evil, the king of hell teemo, because I think that he isn't worthy of this title anymore, since spending a lot of his time in the rift, away from his fellow demons made him become way too soft and that's a big problem and should be addressed at once. I know that teemo is probably scheduled to have a rework but I wanted to share a little bit of my thoughts and ideas on how his abilities are ought to be.. Passive: i like the current passive but it's too situational and that's why I want to make his E ability a passive instead because i don't think that teemo forgets to poison his darts before joining the battle and also it is wasting a precious ability slot that could be used for something else, also a movement speed increase is welcomed alongside with the bleed effect. His Q: awesome ability, adding more range and damage while making it a skill shot is going to make it perfect, even though I won't complain if Riot decides to leave it as it is. His W: this ability should be removed, it's outdated and not very reliable, teemo needs a proper escape, at first i thought that teemo should dash, but looking at his small legs and his character I don't think that it fits teemo really well, however a scout should perfect stealth in order to approach his enemy without attracting notice or run away when things become tricky, teemo already have invisibility as a passive but it's too limited and situational and that's why i suggest to move it to his W and give him the ability to be invisible and untargetable by aoe abilities for a certain amount of time, and he can move freely while staying in that form, it should be a great escape ability. His E: also needs to be removed, I suggest to give teemo the ability to unleash a poisonous gaz in a certain range, this gaz deals a small amount of damage and make the enemies in range more vulnerable to damage by other teemo's abilities, a slow will also be appreciated. His R: the mushrooms, teemo's signature move, it's certainly annoying but again not reliable, because u need the enemies to step on the shrooms, and sometimes u can face your death if the enemy miss it by few millimeters, and that's why I think that teemo should have different types of mushrooms in storage to face such situations, and here is my suggestion: The ordinary shrooms: this are the current shrooms, they should remain as they are now, deal damage, slow and provide vision. Grenade shrooms: this shrooms can be thrown at the enemies to damage them, deal aoe damage and explode on impact (the damage should be less than the ordinary shrooms) Sleeping shrooms: this shrooms also explode on impact but it stuns enemies instead. Teemo should be able to swap between shrooms and they have different storage place, different cooldowns and different mana costs to balance them. This is my suggestions to make teemo great again, I hope I get positive feedback.