Two small-ish QOL changes for Diana in lieu of an update.

GanksLikeGast0n··2 votes·694 views

As an avid Diana player I am very interested in seeing her become somewhat more relevant, although I don't feel she needs much, and other champs need a lot more love. I have put a great deal of thought into what small QOL changes could be made to stabilize her for the moment, and I believe I have it narrowed down to two changes to her ult.

First I feel that by adding 55 range to her ult her play making ability would grow substantially. Ask any Diana player, the Q-R range difference buggers up plays and loses fights.

Second I feel she should be able to ult to TARGET units instead of exclusively enemies. It should be noted that since allies cannot be debuffed with moonlight she wouldn't receive the reset and would have to both pay the full cost as well as put her ult on the full cooldown should she use it to jump to allies.

7 Comments

RoyceRollin1 votes

Giving her an escape with how she is right now might push her into really op status.

GanksLikeGast0n1 votes

Giving her an escape with how she is right now might push her into really op status.

I thought on that one for a while, and I don't think it will. The main idea behind this is focusing on Diana as an assassin, not a bruiser. In this light the majority of traditional assassins (kat, kha, leblanc, zed, AP trist, ect.) all have either a targeted gap closer that can hit any unit, or a reset mechanic on their gap closer that allows them to escape after a successful kill. Given that in various posts the majority of players and rioters appear to agree that she should lean toward the assassin side of her kit than the bruiser side, I feel that giving her an escape with drawbacks will allow her to fulfill the role and pick off targets without leaving her stranded in hostile territory.

RoyceRollin1 votes

Given that in various posts the majority of players and rioters appear to agree that she should lean toward the assassin side of her kit than the bruiser side

I dont know where you got that idea except maybe confirmation bias. I personally think she should be neither assasin nor bruiser but a fighter (think ramping damage with some survivability like jax, rengar, yasuo) by shifting her power into her ramping damage so its not so bursty and increasing her utility

As to your post I agree they COULD do this but they would have to nerf her survivability through he base stats or sheild because shes pretty tanky and if you give her a dash escape that would make her extremely hard to kill especiallly with zhonyas being core

GanksLikeGast0n1 votes

I dont know where you got that idea except maybe confirmation bias.

in IronStylus' thread on Diana rework ideas it appeared that the majority of red and player posts leaned towards assassin. This was also acknowledged in a few posts.

I do appreciate the input though, and agree that eventually her innate survivability would prolly need to be reduced.

RoyceRollin1 votes

The ones I looked through were putting her more in line with being a light fighter but to be fair I didnt look through them all.

GanksLikeGast0n1 votes

I could be being biased as well. I'll throw up a poll and find out for sure.

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