New Ashe, no crit?
So I'm liking the new Ashe kit, machine gun arrows are cool, and improved global hawk-shot is awesome. But I'm not understanding this crit thing.
> Passive: [NEW] Frost Shot > > Ashe slows whoever she damages with her basic attacks and abilities. > > Ashe's basic attacks always deal bonus damage to slowed targets, replacing her ability to critically strike. Bonus damage increases with her critical strike chance.
Removing crit, but then still expecting me to build crit, but instead of critical hits I do more flat damage, but only circumstantially... so why not just build more flat damage? And if the increased bonus damage from crit is only there to prevent the crit on the major ADC items from becoming useless. Then really, why is this change here at all? I build exactly the same as any other ADC, I just don't crit anymore? Seems like a missed opportunity offer build diversity for an ADC.
The only thing that would makes this make sense to me is if this is a sign that Riot wants to phase out crit all together. To me, that would be disappointing, as I like critical hits as a concept, and I do like the idea of critical hits doing more than just random damage spikes, but this kit just functionally removes them all together. Bonus damage to slowed targets? But all auto attacks add a slow? It's virtually identical to just building more damage.
And also I got to know: does my critical damage rune page mean anything on this new kit? I built that rune page for playing Ashe...