The problem with Diana, and the simple solution.
Hi, I'm a mid Diana main with well over 300 games on her. It's no question that Diana is in awkward limbo between AP bruser, and AP assassin. As a result of this she does neither roll perfectly. I'm suggesting a miniscule buff that will increase her play making potential as an assassin, while at the same time keeping her very balanced. My suggestion is simple, just allow Diana to use her R on ally champions, minions, and wards. This allows Diana to be able to land a Q on a low carry in a team fight, finish the kill, and then quickly reposition. Giving her this much needed mobility, also does not make her overpowered in the slightest. Diana players will have to decide if they want to sacrafice the damage of her second R on a champion, for the ability to escape the fray. Another way this is balanced is that Ally's cannot be marked with her Q. So if she has to use her R to escape, then her ult will be down for 20 seconds and she will be vulnrable, as she relies a lot on the double R damage in fights.
her skill set, as an inverted comment strategy tactic to defeat
and
the same ward/ally hopping ability, right? That can't be too broken for those champs, riiiight....?