The problem with Diana, and the simple solution.

YorkDevil··4 votes·933 views

Hi, I'm a mid Diana main with well over 300 games on her. It's no question that Diana is in awkward limbo between AP bruser, and AP assassin. As a result of this she does neither roll perfectly. I'm suggesting a miniscule buff that will increase her play making potential as an assassin, while at the same time keeping her very balanced. My suggestion is simple, just allow Diana to use her R on ally champions, minions, and wards. This allows Diana to be able to land a Q on a low carry in a team fight, finish the kill, and then quickly reposition. Giving her this much needed mobility, also does not make her overpowered in the slightest. Diana players will have to decide if they want to sacrafice the damage of her second R on a champion, for the ability to escape the fray. Another way this is balanced is that Ally's cannot be marked with her Q. So if she has to use her R to escape, then her ult will be down for 20 seconds and she will be vulnrable, as she relies a lot on the double R damage in fights.

18 Comments

Cindikle3 votes

I would say it is a bad change.

Diana comes with a lot to make her want to be in that team fight that most assassins don't have. You are asking to give her a very strong escape.

Have to remember that even if you buff the assassin side, she still has the bruiser side.

I personally think her assassin qualities should be left alone. And change her bruiser side to counter assassins a little more. Making her the anti-assassin-assassin. She somewhat already does this with her ability to grant vision and shield herself.

Wiggle Dat Butt2 votes

LOL, gotta love how people get on these boards and want to buff already OP champions.

SerBlaise2 votes

I think diana is pretty much fine right now. She struggles with a few matchups and her itemization can be wonky but she is by no means weak. As far as the identity crisis goes, I really think assassin diana is the only viable build if you want to do any damage whatsoever. I've posted previously about ideas for making her an assassin or a bruiser, but i don't see any change happening any time soon.

Hex the FenFen2 votes

I have always wanted this for Diana. I love her as a champion and I would like some more fallback options when playing her. Other assassins have ways to get out while also having things for survivability same as Diana does with her shield so it really wouldn't be that OP. I mean Zed has his shadows plus lifesteal and a kali has twilight shroud. Katarina has damage reduction and resets so she can shunpo out safely. Some will say Diana is beefier but only if you build her that way, her shield doesn't provide much protection. And Lee sin can jump to allies to with a much better lower CD lower cost shield. And HE does get tanky whole providing assassin quality damage.

Lugg2 votes

Diana is OP right now. I can't remember a game anymore where she didn't have 20+ kills.

Lt Cuddles2 votes

By that logic, we should give both Akali and Rengar the same ward/ally hopping ability, right? That can't be too broken for those champs, riiiight....?

GrevSev1 votes

No because both rengar and akali are manaless

Their escapes are pretty low tier but they at least get away most of the time or at least until you get a pink

Diana shreds through mana. She'd be pretty fine if she used double the mana to ward or teammate hop. Its a lot better than being manaless

Lt Cuddles1 votes

I know this is late but, I thought the kappa would be enough there ;P

FuryofThornsRedo2 votes

I disagree. I also disagree with sounding knowledgeable (as validated from you with 300 games played), to tweak a Champion into one persons favored limits of ability capacity. Then only to actually reduce her overall big picture full picture of Diana her skill set, as an inverted comment strategy tactic to defeat Diana in the Boards online Video Game League of Legends Riot boards discussion; because the ability to beat Diana in the boards discussions is easier when asking for buffs (which I disagree with) than to actually beat this Diana highly skilled Champion on Summoners Rift or any other map. An opinion I am allowed to own, which could own some theories, but those theories are mine to own as well.

From: FuryofThornsRedo

YorkDevil2 votes

I have no clue what the fuck you just said.

FuryofThornsRedo1 votes

I am equipped to respond better when people specify accurately with effective communication rather than a provoking sort of statement. Inside of this subject discussion thread of reply exchanges, there is a level of unfortunate experience I am welcomed to join in.

Based on your conclusions of unequipped to understand me & based on the words shared in your reply. If searching for a specific answer or clarification to the initial comment I replied with, and you replied to me with ...no clue... then, please clearly specify the exact information you are owning zero clues to be equipped to understand me.

Thank you for your time, and maybe feedback you might return in asking me to clarify. From: FuryofThornsRedo

AyRe CoNteMpT1 votes

diana is very strong the way she is right now and does not need buffs in any way. i would rather reduce the mana cost of her W to 60/65/70/75/80 while increasing the cost of her Q to 50/55/60/65/70

this would make her a little more bruiser-ish while nerfing her poke but making her laning and farming safer. not much of a change but its more what diana needs. her mobility and lack of escapes are perfectly fine.

YorkDevil1 votes

So then why can champions like LB and Zed do the same amount of damage while having unlimited mobility? These champions have an amazing laning phase and are virtually ungankable. If I get early ganked as Diana even with flash it's like an 80% chance of death.

AyRe CoNteMpT3 votes

if your chance of dying to a gank is 80%+, its probably not worth explaining anything to you, but lets try nevertheless: both of those champions deal the same burst or a bit more, but diana deals more sustained damage while being more tanky. also, she does infact have a very strong teamfight cc ability. shes just not an assassin, shes a bruiser with extremely high burst potential. her scalings are good, her cooldowns on her damage abilities are pretty short. also, its mostly AoE while leblancs main damage is single target.

she has quite some advantages over those champs while just simply being a different type of champ. its like you compare nautilus and jax or something.

PS: leblanc has to chose between mobility and damage.

YorkDevil2 votes

See but myself and many I'm sure don't build her bruser whatsoever. I don't build Nashor's tooth on her because her kit gives you all the tools necessary to execute with her passive. When you build her full glass cannon, if you try to use the passive for "sustain damage" you will just get shit on by any bruser/tank/adc unless your burst is ready to go.

And you say LB has to choose between mobility and damage? That's EXACTLY what this change would do for Diana. Sure so could probably 100-0 the adc with a quick QRWR, but maybe it would be safer to wait until he has lower health QRW to secure the kill then ward R to get out, this requires even MORE skill then LB's distortion because of the fact she has to ward dash.

And Zed doesn't have sutain damage? Are you kidding me? He builds ATTACK DAMAGE! If a zed, full build 1v1'd a glass cannon Diana full build with just their AA Zed would win 100% of the time. Same thing with champs like Yi and Talon.

Now let us take a look at Ekko for a second, their kits are somewhat similar. Passive is essentially the same, he has a gap closer, an AOE cc effect, and a long range poke for laning. However, even with is "sustain damage" Ekko's gap closer can still double as an escape if need be, at the cost of damage.

AyRe CoNteMpT2 votes
  1. you CHOOSE to build diana that way. its YOUR GAMEPLAY that suffers, not the champion. sure i can build full AP assassin jax, but whos at fault if it sucks?

  2. as i said, leblanc has to choose between damage and mobility. diana doesnt have to do that since her ultimate isnt her main damage output, it just adds to the burst. if she is being played bruiser-ish, she doesnt require that freedom of mobility. some bruisers have it, some have absolutely no mobility. its not about making every champ the same, and diana is very powerful right now. she does not require any buffs especially not to mobility since mobility is allready overboarding in this game.

  3. zed deals alot of auto attack damage because he builds for it and ofcourse his kit revolves around having high Physical damage. tho he does not have any defensive abilities and no powerful auto attack steroids. his sustained damage against combat-ready targets is much, much lower than dianas while his ability to stay in the fight is also much, much lower. zed is an assassin, diana is not. that is the difference.

  4. i actually doubt zed could beat diana if both of them were full build glass cannon, especially since diana has zhonyas in the mix.

  5. look, why does rexai has to have an auto attack reset that gives him 2.0 attackspeed for the next 3 attacks which are also AoE. why does he have to have the highest mobility in the game and a knockup without cooldown to which there is no counterplay? why does he have to have the best jungle sustain combined with maphack for his entire team and the longest range non ultimate skillshot that also grants vision? just because ekko aswell as all the recent champions are complete garbage and broken beyond repair, it doesnt mean you have to go ahead and ruin the perfectly fine champions aswell.

Zahz1 votes

kinda feel like she should get a new move for her E. Take the current E and just combine it into the W.

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