As tank/juggernaut main I don't really enjoy the current meta/itemization
I primarily play Juggernauts and Tanks. I like being really durable in pretty much every game I play. I like the feeling of being really powerful and strong and shrugging off enemy attacks to then beat them over the head. I don't really like being durable or tanky just as a means to empower other people so that they get to defeat the enemy and get the glory. I personally have more fun being the knight charging in to battle with arrows bouncing off his armor and running down his enemies, than the knight that holds a shield in front of a wizard so the wizard can burn the enemies all to flame.
First I know that tanks are really good right now, and I'm not trying to say they're weak, just that I don't think they are fun anymore.
In the past I felt like when I was playing really well, winning lane and getting an advantage I was able to have moments where I could just 1v2 or take over and be powerful. Now I don't feel individually strong. I feel like nothing my character does has any value unless someone else is there too.
Currently the more expensive and more selfish tank items like
all feel really bad to purchase when I compare them to cheaper more team oriented items like
or
. It seem like I really shoot myself in the foot and gimp the team if I want to get a bigger item, because it just makes the whole team so much weaker. I also end up delaying other items by such a long time because they are so much more expensive. And a lot of the time the bigger items don't feel like they make much of a difference than the other items. Lifesteal, health shreds, and penetration all just make bigger purchases seem like they go to waste.
I know tanks are already strong, and I don't know what could actually be done about this without making bruisers and assassins even worse, but overall I just wish that the team/adc focused tank items weren't so much better than the bigger items.
is where it's at
You can grab cotc or grasp for more bulk too and run defensive runes masteries otherwise with possibly some penentration options in reds and quints
vs.
[cass-cry]
are strong.
are dog shit. The class itself has a couple of really strong champs, with the majority being next to useless.
how could you even forget about him....oh wait :(
support
tanks
are
manatory.
when i play support i main support tanks but i havent played a support tank besides that leona a few weeks ago since that leona this time last year. Ive played a shit ton of
good on because he can aoe cast it and i built him hp ap 
and anyone else thanks to
obliterate any tank wanting to play the character to do anything other than dash in, knock up, and stun while the adc feeds off the enemy or one-shots them with
+
.
, and a suite of damage reduction.