Tank Imbalancing and Brainless AP Heroes and Scaling.

ObliviousVirgin··1 votes·675 views

Tanks: They build items that provide enough armor to fall back onto that, to an extent, suppress a lot of what damage carries can output. Furthermore, because of significantly lower cost of armor items, it allows them to eventually create a stalemate against damage carries which shouldn't happen. ADC's are meant to be the tip of the iceberg regarding power, carry potential, and overall superiority in any other category in LoL. Now... what ends up happening regarding the tank vs adc matchups is they build thornmail and from then on, they're, for the most part, immune to any sort of damage the adc's may wish to inflict onto the tanks and considering thornmail is so inexpensive for the sheer imbalanced stats you're receiving, it allows these tanks to not only soak damage but discourage ANY sort of aggression to them at all which shouldn't be the case.

AP Heroes and Scaling: AP scaling in LoL is by far the stupidiest thing in any MOBA ever created. They're early-game dominant, mid-game dominant, and finally, we shouldn't be the case, late-game dominant. They provide an excessive radius of danger to any who wish to engage an AP Hero. Their items provide for them stats that are overall too strong, allow them to counter many compositions (e.g: AD comp... Zhonya's - Gives an excessive amount of AP, armor... fair) The items they purchase are far too broken and have too much utility on them which makes AP heroes the APEX of this game which shouldn't be the case. Nukers and bursting heroes should honestly fall off. No category should be dominate throughout the game and the fact that, that is the case in LoL honestly makes the game a joke and so transparent. The meta is currently changing into an AP dominated game which as a result creates less skilled players because AP heroes require LESS FARM, to output MORE DAMAGE than ADC's and LESS MECHANICS and don't require the BEST POSITIONING to output SAFE damage because of the power that comes from their ALREADY SHORT ABILITIES, COOLDOWN WISE! They're too powerful, require a lower skill cap to play, require less farm, require less items, require less mechanics, require less EVERYTHING and yet are the superior category. Take Annie... Hiding in a brush... Stun up and up comes a Lucian... She ults him, W's him, Q's him and ignites... Not only does he have 200 more cs than the Annie, NOT ONLY is he the ADC while she the support of the team, NOT ONLY does he have more items... he perishes within 3 seconds of the engagement HE NEVER HAD A CHANCE TO FIGHT BACK IN. ADC's are too underpowered for not only do AP's require less of everything, their casting range is also excessive should be nerfed across the board. AP heroes should fear ADC's late game but due to the stupid way of the game is made with AP scaling the best, and the cheapest and cooldown reduction being a thing... and their casting range being so short WHILE THE ADC'S have barely enough range to attack while they get bursted down... it ends up making AP heroes the most dominate, most skill-less heroes in the game. If we take a look at this game... everything leans towards these AP bursters (ARAM gives a passive mana regen increase for AP heroes), The AP items cost so little for the amount of damage they can output compared to any other category! And have actually just as much durability as tanks do with their Zhonya effect and zone capabilities.

Ways to undergo about changing these mistakes are... Remove thornmail, OR reduce the armor by 75 OR make the passive it has an active for 3-5 seconds. And increase the cost by 300g. Reduce the casting range of all AP Heroes in the game! Reduce the exponential scaling AND THE AP ITEMS (BOTH STATS THEY GIVE AND THE WELL-ROUNDED ASPECT THEY HAVE)! Reduce their power starting from start to late AND remove cooldown reduction. There IS NO LATE GAME IN LOL. BECAUSE "LATE GAME" ITEMS CAN BE BOUGHT THIRTEEN (13) MINUTES INTO THE GAME! NO ONE CATEGORY SHOULD DOMINATE THE GAME THROUGHOUT BECAUSE IT MAKES FOR A STUPID, IGNORANT GAME WHICH REFLECTS ONTO ITS DEVELOPERS! FOCUS ON THE GAME AND WHAT NEEDS TO BE CHANGED AND THE HUGE HUGE IMBALANCE THE GAME CURRENTLY HAS REGARDING AP AND AD.

5 Comments

Sozan52 votes

ADC's are meant to be the tip of the iceberg regarding power, carry potential, and overall superiority in any other category in LoL.

No. They are supposed to have best DPS and good at taking objectives - which they are. I suppose that's why Riot even changed the role name from "carry" to "marksman" - to avoid confusion like this.

Honestly, I think that you made this post under the wrong assumption that they should be what you wrote above, while this simply isn't true in League of Legends. And based on your terminology I can guess you were playing DoTA (or still are, after all it's a fine game) which kinda explains why you are confused.

You tried to treat LoL as DoTA, and while they are similar in some aspects - they both evolved into different games and it's something to keep in mind. Mages aren't dominant in early in League - but they also don't fall off late (at least as a role - there are mages that do that - but there are also mages that fit the "carry" role, with weaker early and strong late).

Anyway, I probably could've stopped just after the first paragraph, as it explains the whole confusion here - just adcs aren't what you thought they were supposed to be (and what they are in DoTA).

Lord Dusteon1 votes

Well, you are officially the first person I've seen to complain about tanks being too strong, so bravo for that.

Of course, since adcs are a late game class and tanks are a mid game class adcs lose early. On the plus side, if you are an adc you could just buy a last whisper and some lifesteal and win vs any tanks with thornmail if you can kite.

For AP, what are you even screaming about? They are generally a mid game class (though obviously some like Azir/Cass are great late game and some like Akali/Diana are great early), and AP scaling helps them not be entirely irrelevant late game. Otherwise, casting range nerfs would make any already long ranged AD (Not like Zed or ad carries exist, right?) even more dominant, reducing scaling (you just meant scaling, right? Since AP nowhere NEAR scales exponentially) makes them irrelevant late game, removing cooldown reduction fucks over literally everyone except adcs, and late game is based on how many total gold + items the teams have, not if you got one powerful item early.

Overall, you seem like you lost to AP champions and tanks early and are REALLY sore over it.

The Paulrus1 votes

LMFAO! Clearly, you don't have a clue what you're talking about. Tanks are underpowered, not overpowered. Thornmail's damage return is blocked by MR, which, as an ADC, you should have some anyways for those point and click AP champs you whine about. Any ADC worth a damn can shred a tank thanks to item 3035 ,item 3153 , and item 3071 . Clearly, you need to re-evaluate your builds and/or learn to use abilities since item 3075 only works for basic attacks.

DisasterSola1 votes

... wat You think that ADCs should be dynamite in this game of rock paper scissors? We have....

Mage Fighter Bruiser Tank Marksman Assassin

Mage > fighter Mage > marksman

Fighter > tank

Bruiser > assassin Bruiser > marksman Bruiser > mage

Tank > bruiser Tank > assassin

Marksman < assassin

Assassin < tank

with exceptions.

ADCs are already the only class in the game with a 1.0AD+2.5AD, 0.75 second CD ability that costs no mana. Why do you want them MORE powerful? Tanks need actual mitigation and they need HP. IMO, "armor" and "MR" need to be reworked into "resistance"; a stat which grants ACTUAL damage mitigation rather than EHP. Cap it at 50% with 300 resistence. Make it scale linearly (1% damage reduction per 6 resistance) and suddenly you have viable tanks who need to make actual building decisions, and have the leeway to build damage as well if the situation requires. With this, toxic items and hard to balance stats like armor pen can be adjusted for the health of the game without making one class feel pathetic and worthless (which they do now. Unless you have damage mitigation on your own, tanks are blown up in 3 seconds. 4000HP to 0 in less than 5 seconds.)

LongFur Fox1 votes

You need to learn to control your capslock button. It is there meant to be used if you want a single word or two in caps but not a whole sentence and far less a paragraph. Also concerning paragraphs: learn to use them. It will make your point stronger and more reader friendly.

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