BALANCING THE HYPERCARRY SWORDSMAN "YASUO"

AmanzX··2 votes·439 views

RIOT just released Patch 4.18 with lots of changes, what got my attension is

** Yasuo Yasuo's base health and movement have been reduced. Remember that time we talked about taking more time to read the summary than the actual changelist?

BASE HEALTH 512 ⇒ 462 BASE MOVEMENT SPEED 350 ⇒ 340 **

And there I am totally unhappy with RIOT on scaling down his speed, he is supposed to be a fast champion. He is a Wind samurai & supposed to be fast as wind. Even most slowpoke tanky champs have their speed scaled around 345, then why they set 340 as base speed for yasuo, that completely unfair...! People say he is overpowered champ (thats why banned in most games), but this change, its affecting the basic lore about him. SPEEDWISE he is dangerous due to his E(dash), not due to his movement speed...!

Already, scaling down his health is affecting him a lot, now he just feels like a 1hit ko victim...

So, we respectively ask RIOT to please pay some attention to this...

3 Comments

BulgeBooty1 votes

yup, u r right on this one. i absolutely love yasuo and i know he is liltte overpowered but scaling down movement speed of fast seeming champion is not good at all. maybe Riot should rescale yasuo's E dash to balance him, not move speed.

i mean, asssignisng speed to a samurai lower than slow tanks, that is what seems completely absurd...***

wolfax1 votes

While I like lore I think balance needs to take the reins sometimes.

Yasuo also tends to build items with movement speed added to them which makes him faster.

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