Looking for Akali Mains

REVERAND REVERIE·5/4/2019, 7:42:19 PM·1 votes·1,325 views

If you’ve got any ideas for changes to Akali mention it down in the comments. I love throwing around ideas.

Anyway here is my idea for an Akali mini-rework

Akali rework

Passive Akali’s Ability damage to enemy champions creates a 500 unit ring around them and grants Akali 45/50/65/75% (based on level) bonus movement speed for 2 seconds while moving away from them. When akali leaves the ring she regains the movement speed toward enemy champions for 3 seconds and gains Swinging Kama for 4 seconds.

Swinging Kama: Akali’s basic attacks gain 125 bonus range and deal 40-180 (based on level) (85% AD) (70% AP) bonus magic damage and restores 10-35 (based on level) (25% AD) (15% AP) health

Five Point Strike Target range 500 Cost 100/95/90/85/80 Cooldown: 2 Akali throws daggers in a Target direction dealing magic damage to enemies hit. Enemy champions hit at maximum range take additional damage. At max rank Minions and monsters take increased damage.

Magic damage: 25/50/75/100/125 (65% AD) (50% AP)

Increased Damage to Champions: 30/60/85/120/145 (70% AD) (55% AP)

At rank 5 Five Point Strike deals 33% more damage to minions.

Shroud Bomb Cooldown 24/22/20/18/16 Restores 35/50/75 Target range 250 Camouflage radius 250-750

The shroud expands forming a large circle and conforms to terrain over the course of 5 seconds. Shroud lasts for 6 seconds extended to 8 if akali leaves and renters her shroud.

Akali is camouflaged while in her shroud gaining 25/30/35/40/45% movement speed. Basic attacks and abilities reveal Akali inside her shroud for .85-.625 (based on level) seconds before shrouding once more.

Enemies inside the shroud are slowed by 25% and nearsighted outside the area. Enemies outside cannot see into the smoke. Red wards grant obscured vision to champions outside her shroud and reveal her to champions inside her shroud.

Shuriken Flip Target Range 250, 600/Global Cost 35 Cooldown 16/14.5/13/11.5/10

First cast: Akali flips backwards and throws a shuriken forward, stopping with the first enemy hit and dealing physical damage.

The shuriken marks the enemy for 3 seconds or the last smoke section hit for 5 seconds.

Second cast: Akali dashes to the marked target, consuming the mark regardless of distance. Against enemies, deal physical damage.

Shuriken Damage 70/105/140/175/210 (50% bonus AD)

Dash Damage 50/80/110/140/170 (160% bonus AD)

Total damage 120/185/250/315/380 (210% bonus AD)

Perfect Assasination Target range 700 Cooldown 100/85/70

Akali dashes in a Target direction dealing physical damage increasing by 0%-100% (based on missing health) and stunning targets for .5 seconds. Targets executed grant 20/25/30 energy

Minimum Physical Damage 150/250/300 (30% AD) (35% AP)

Maximum Physical Damage 300/500/600 (60% AD) (70% AP)

I figure the damage numebers may be a little high so I’d love to hear some constructive criticism and other ideas! Hope Riot sees this and takes it into consideration.

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